Mailbag: Sausage Men
garry.blog
garry.blog
Given that >50% of the Roblox userbase wasn't alive when Garry's Mod first released on Steam[1], I'd love to see a proper essayist (video or written) do a proper retrospective on the influence that the game had on the industry. Was it the first commercially successful "The Game Engine Is The Game"? It came out around the same time as Falling Sand(2005). Falling Sand was similar in that it had no objectives, but I doubt many would call them the same, as GMod truly encouraged players to create their own game types within the sandbox. Personally, I have yet to experience a variant on Prop Hunt or Trouble in Terrorist Town that truly felt like it "elevated" those genres beyond the modes I played as a kid on different GMod servers. But perhaps I haven't given the newer games a fair chance.
1: https://backlinko.com/roblox-users#age-distribution-of-roblo...
The "non-sexiness" (for lack of a better word) of the character models was literally never an issues. It was charming and fun because it's a sandbox. Don't like it? Just change it yourself. My only gripe here is that the default character model will no longer be random city 17 civilians!
If the whole art style was more cartoon-y, then they'd fit right in. As is, they feel a little mismatched.
That's just me though. And they are unique
I wouldn't be surprised if as development progresses more and more assets get their own cartoon-esque remodel, as OP said it is still very early.
Maybe excepting https://store.steampowered.com/app/450540/Hot_Dogs_Horseshoe...
They don't have to be attractive, but at least make them look different from each other.
Rather than being instantly modded out of S&Box by new players, I predict these will be modded into Skyrim and a host of other games in a very short period of time.
Who wouldn't want to see Whiterun peopled entirely by sausage men at least once?
If this is a complaint they're getting a lot of then I feel like the proper response to this is an "I Hate Sausages" switch in the prefs that has a 75% chance of replacing all these models with generic artist maquette models, and a 25% chance of initiating a mode where the game just starts dropping slippery sausages everywhere until the entire level is completely impassible and running slower and slower because it is filled entirely with sausages.
.. scrolls down ..
"hey that mechanic guy looks like m-"
ok HN, you guys got me this time. well played.
Makes them have a little more character.
No one gives positive feedback on anything, so you are almost always doing the right thing by ignoring negative feedback below some threshold. I hope that this person and their friends have not one iota of influence on your character design.
I'm one of the nicest people you'll ever see!
More energy should be put towards the framework, & usability with sensible defaults, and less on character studies.
Isn't he famously unlikeable and bad at his job?
I didn't watch more than a couple of seasons of the US office, did they really give him that strong of a "redemption arc" that he's seen as likeable and an effective employee?
But yeah, he was still pretty incompetent the whole way through the series. That was the whole reason for the character to exist, so I don't know where the "good at his job" came from.
He was always an excellent salesman and under his "leadership" his branch was often said to be outperforming others.
these days unfortunately developers believe they need to be more sensitive to appeal to a different (wider?) audience of people who will be able to better appreciate unspeakable violence on cartoony characters.
I think the realism is funnier because it's more shocking and visceral. like dead baby jokes and dark humor in general. dead baby jokes aren't funny when you replace the babies with stuffed animals.