Show HN: UI system completely painted on HTML5 Canvas (early demo)
codeclamp.com
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Its dynamic layout, dynamic stylesheets, customizable
painting and conceptual simplicity beats modern
desktop/plugin/platform-locked technologies
That sounds like HTML+CSS+JS.Bitmap drawing is nothing new. What are the expected advantages of creating a whole new renderer, graphics library, and UI kit inside an enviroment that already offers essentially the same?
http://blogs.gnome.org/alexl/2010/11/23/gtk3-vs-html5/
Also we already have a lot of browser UI toolkits that behave the same in modern browsers. I don't really feel this could bring anything new to the table.
A lot of the time in fact we don't want our UI to look the same everywhere, for example I would love my site to scale down and degrade gracefully on mobile or in other words: progressive enhancement.
Performance and legacy browsers still plague the canvas element, so I won't rely on that as the foundation of a UI technology.
And last but not least: this UI framework has to duplicate a lot of behavior that the browser already does, which I feel is both a waste of time and a waste of resources.
I don't want to look too negative about this, but I'm really skeptical that a UI framework like this would be better than what we already have.
In the long run, I believe this is the wrong approach. Scenegraph-based UI can be easier to HW accelerate.
These are also dead or dying platforms. I don't see a compelling reason for another one to rise, even if it runs atop canvas.
the rendering sometimes fails too. for example, the button won't show until i click on them. and resizing the windows won't properly render the resulting windows.
firefox 8 also.