PS4/PS5 exploit that is “essentially unpatchable”
arstechnica.com
arstechnica.com
Yes, the PS2 emulator is bundled with the game but given most are digital downloads, it’s trivial to patch those. If Sony wanted, they could push firmware updates to block the few disc games from running without downloading the latest patched version.
So yes, it’s unpatchable if by that you mean there’s no way for Sony to force their way into your home and patch it if you’re willing to live with a console disconnected from PSN. Enjoy running that N64 emulator on your now mostly useless PS5 - I guess.
Give it time. This stuff always gets better. The og Xbox hacked was great and I've heard good things about the Wii.
I wait for prices to go down to sane levels before buying consoles and games, so I don't have a PS4 yet. However, offline is how I run all my consoles.
Just double checked, and physical media is still a thing on the PS4. What do you mean "useless"? As in the games need patching before being playable, or is it just the online features you deem essential?
As a side note, they stopped manufacturing the PS4, the price is unlikely to go down much further at this point.
The online features can go jump off a bridge. I play games to get _away_ from people. If the patches are required to play the game, I think I'll skip post-PS3 consoles. Though that makes me wonder if I'd have a good law-suit for the publishers, since they'd be selling something that's not fit for purpose.
With the PS3, particularly the CPU, it was quite ahead of consumer CPUs at the time at least for some compute tasks. But that was an entirely custom design, console manufactures have gotten away from that ever since.
Everything you just said is all covered fully in the article.
It’s a partial exploit of the PS2 emulator inside a PS4 game that may not be patchable without removing those titles, that can lead to partial exploitation of the PS4 emulation to run other PS4 games. It does not exploit the PS5 hypervisor, so at its best allows running homebrew inside the PS4 emulator unless someone has another exploit that would lead to arbitrary execution on the PS5 - but if that was the case then this would likely be moot anyway.
The PS4/5 don’t have PS2 emulators as part of their OS like some versions of the PS3 did.
Edit to clarify: you can’t put in a PS2 disc into a PS4/5 and play it. You purchase a PS4/5 release of some previously PS2 era game that comes with an emulator.
> ... Then CTurt used the system's USB save import feature to get that file onto the target system.
> ... one of the few PS2 games released as physical, PS4-compatible discs
As the number of such games is limited, it would be trivial to implement a save-file validation parser in the USB save import feature for these games and push it as a mandatory update. For digitally delivered titles, then you can patch the emulator. (EDIT: unless, the save file contains executable code. Seen it before, done as an obfuscation technique. Next point still apllies, though)
Also,
> had to use an already-hacked PS4 to digitally sign a modified Okage Shadow King save file, letting it work with his PSN ID.
For that, change the workflow so that at each SW update you generate a new certificate. Upon releasing a new FW version, revoke all previous certificates.
> that means the exploit should continue to work as long as you refuse any online updates before playing. And for digital releases, even if the exploit is later patched out, there are methods to downgrade to a stored, exploitable version using proxy HTTP traffic from a local server.
For most developers removing it would not be an acceptable fix or patch, but Sony has historically been happy to shoot products in the head even after people paid for them, so it's probably not off-limits here.
Good. That should be allowed anyway.
It used to be a literal, physical device, similar to the technology used by Sonic & Knuckles[0].
I remember someone explained to me, after the family PC got infected with some malware that folks get MUCH angrier if you're messing around in a networked game like Starcraft than something offline like... Pokemon.
This was back when they were transitioning to CD-ROMs to distribute the games, and IMHO understandably afraid they'd spend R&D money on things like which controller designs work best, then go pirate all the games.
Anyways, I suspect of years of treating minors abusively is catching up with the world, as you see things like this exploit, Solarwinds[2], the Texas grid failure[2]... these are all separate "cyber" issues connected by a common thread: the United States has some that have a state income tax, and some that don't, and people can move freely between them.
Like... seriously... did people not plan for a future when people sigh, pretend not to understand your weird Myspace drama, and pay for a quad espresso in cash so they can go do whatever they want on the wifi?
I've seen so many people say that X shouldn't be done because something could be a server for a hospital, or an airport or something.
But I don't think any hospitals are running the FTP server to upload crime scene photos on a Playstation.
Maybe for Devil's night someone should brick every single one of them to cut down on the amount of bored teenagers running around with... command line skills.
(Sorry to ramble, I'm doing what I started sarcastically referring to as my "executive time" during the Trump administration -- if the signal is sometimes useful you can't complain it's also sometimes weird as hell.)
- Greg.
-- [0] https://en.wikipedia.org/wiki/GameShark [1] https://en.wikipedia.org/wiki/Sonic_%26_Knuckles#Lock-on_tec... [2] https://www.npr.org/2021/02/17/968577281/what-went-wrong-wit...
"Executive time", a/k/a fuck off time, is perhaps one of the few great things Trump gave us. I'm legitimately not kidding. More people need to engage in fuck off time on a regular basis. It is refreshing for the mind.