The code looks awful. I would be surprised if this even gets completed at all. At least rust is memory safe but its not much else.
Which code? The game? The engine? Rust in general? This comment was posted 6 minutes after I posted the article so I'm assuming this is referencing the bevy code in the posting
its a simple game. you fly horizontally across the screen and shoot enemies. if you look at the git source you will see that there is alot of code, alot. mostly loops and call backs. much more complicated than the simplicity of the game. so i imagine when the hard parts of the game are implemented the code is literally going to explode.
For the uninitiated, ECS in the context of games is:
Entity Component System
.. not related to AWS Elastic Container Service!
As someone who has actually deployed a web service that serves millions of people using AWS ECS, I shoulda avoided the acronym (especially for a hacker news posting)
I think you're good! It's commonly accepted in Gamedev.
My write up on a hobby project to build a game using ECS and Rust with the Bevy game engine.