I'm not entirely sure this is entirely true anymore:
> The idea of putting on a headset and "experiencing" a "chat" is a downright Lovecraftian dystopia
For the record, I fully believe that to be accurate for headsets. But how about fully immersive, 270°-by-270° viewport VR helmets? I've just come back from a beach holiday, and the thing that struck me was how many children were using snorkeling helmets. Not snorkels and goggles, but full-on helmets with a builtin snorkel jutting out on top. If kids can find such devices comfortable for making their swimming and light diving experience easier, then from a form factor point of view, a VR device going the same route might not be an entirely impossible thing.
The tech sure isn't there yet. And from a latency point of view, may never[0] become a reality. But a device around one's head appears not to be unthinkable.
0: I don't know how many milliseconds of visual latency a human brain can tolerate before breaking the immersion and/or giving the user a headache, but I suspect it's in single digits. Getting to those kinds of refresh rates, the display bandwidth demands would be insane. Possibly beyond what's physically possible.