App Store Spam - 28 identical apps, one developer
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objectivesea.tumblr.com
The same friend, just for kicks, submitted a deliberately broken app that didn't crash but showed a blank screen after launch. It also got approved without incident. It's like Apple just ran automated tests, but no human ever saw it.
I have a feeling that Apple's process varies depending on the kind of app (free vs. paid), the platforms you're targeting and your past history.
The app was rejected twice for having "limited functionality." After I resubmitted it with various tweaks, someone actually called me personally to reject it. They were classy, communicated well, and were very polite, but ...
There are plenty of apps in the store, often in Top 100, that do less, or actually do nothing. My favorite is "traffic light changer" that claims to change traffic lights. Or a "fingerprint scanner." Also, there's "lockify your screen" that claims to give you Android-like screen unlock, and yet just displays a wallpaper with dots. Yes, they all have oodles of 1-star reviews from upset buyers, but they did get approved somehow. It seems like I just got unlucky with reviewers.
On the bright-side, the app is now pretty bullet-proof, works correctly with the AV panel controls, handles interruptions tidily etc., etc.
I'm totally grateful to the App store reviewers for being such hard-asses.
But it did take 3 rejections spanning a month before I got through.
This is rampant in the industry and is motivated by cross-promotion and social marketing with little development overhead. Their product is the eventual user base. Apple doesn't care because it feeds the market and they get their cut. To top all that off, its successful enough that there are armies of micro-companies out there doing this every day because to them it actually works.
But what's the difference between this and Colgate releasing hundreds of different variations of toothpastes every year? Or Unilever utilizing multiple brand names to sell thousands of different variations of soap and shampoo. It's all pretty much the same product, just marketed differently. This is just a classic sales technique to increase sales and keep customers coming.
The reason for the delay?
My service is invitation only. I had a 'login' and a 'request invite' screen in the app. The 'request invite' screen accepted the email address of the user requesting the invite.
Apple said 'We do not permit invitation only apps on the app store. Please remove the request invite button'. I tried arguing with them, citing popular apps (like pinterest) which behave identically.
But to no avail. I had to remove the button before they approved the process.
Apple were really thorough. They actually logged in using the credentials I provided and played with the whole end to end service.
They even called me to explain their original rejection.
So I was both impressed by their thoroughness, and miffed by their lack of standards.
On the whole, I don't like this approval process. It seems whimsical and is not good for the small-guys: sometimes they land hard on us, or at other times let total crap in, which devalues the trust people have on non-popular apps in general.
http://www.google.ca/search?q=brighthouse+labs+site%3Aitunes...
I wonder if the developer is making a lot of money because that would be the real indicator of whether or not we will see a lot more of this.
If he had a single app, and if that app were useful it would garner all the downloads and help it rise higher up the popularity ladder.
If it was just about science, he could have pulled 27 of the apps a month ago.
I wouldn't say no to a peek at his download stats though. ;)