I think thats getting towards very roughly ~1/4 the success of Witcher 3, volume wise. Not bad, considering Witcher 3 volume includes a portable Switch release.
> https://www.eurogamer.net/the-witcher-2-sales-top-1-7-millio...
etc.
I think thats getting towards very roughly ~1/4 the success of Witcher 3, volume wise. Not bad, considering Witcher 3 volume includes a portable Switch release.
> https://www.eurogamer.net/the-witcher-2-sales-top-1-7-millio...
etc.
I've seen the Switcher. Wasn't actually half as bad as I anticipated. All the more surprising that CDPR is abandoning their own engine in favour of UE5.
I think less time on game engine tech and hopefully more on shipping creative features sounds good to me, although it is sad to lose yet another independently developed game engine.
That's normal and fully expected. You generally don't maintain an in-house engine the way general-purpose engines are maintained. You don't make it as generic as possible to accommodate for various uses, like Godot, Unreal or Unity do. Instead, you make games and then your engine is an optional byproduct of those games. It gets to be as specific to your game as you need or want it to be.