Any species evolving in an environment defined by the competition for resources and hitting the same - or similar - exploits in the game engine as humanity (tool use and cooperation), seems destined to be the victim of its own success.
The primary behavioral mechanisms that would prepare a species for such an unlikely success - e.g. "don't consume more resources than strictly required" - would never make it through the selection process.
So we end up with the power of gods and the appetites of locusts.