Go was designed, in part, as a response to C++'s slow compile speeds. The Go compiler has gotten a bit slower over the years, but it's still pretty fast, especially when compared to C++ or Rust.
> In 2007, build engineers at Google instrumented the compilation of a major Google binary. The file contained about two thousand files that, if simply concatenated together, totaled 4.2 megabytes. By the time the #includes had been expanded, over 8 gigabytes were being delivered to the input of the compiler, a blow-up of 2000 bytes for every C++ source byte.
https://go.dev/talks/2012/splash.article#TOC_5.
I also hate how just adding some definition to a .h file that's only referenced in one .c (or .cpp) file will recompile loads just because the header file changed. Maybe there's ways to improve on that (ccache?), but I mostly write C to contribute to open source projects (rather than my own) and it can be an annoying wait.