Decompilation of Deus Ex: Human Revolution
github.com
github.com
I was a big MoM fan when I was a kid and I followed this development with a lot of curiosity.
I found it interesting that a game which is now more than 25 years old managed to get a thriving modding community, given that modding games wasn't really a thing long ago.
By the way, there's a proper remake in the works, coming out in a couple of months.
Though plenty of old favorite games in fact get fan patches, especially for graphics—e.g. System Shock (iirc) and original Deus Ex.
I think I may have tried to do ReVision hooked to my TV with a PS4 controller and had a lot of problems - I suppose I could have given up because of that. Not that I even prefer controller over keyboard - I just like sitting on the couch with a giant screen instead
As to the graphics, I remember DX looking fairly "90’s”, and the mods make it… still definitely 90’s, but a bit less painful :)
Yeah, you know, sounds alright if you actually want to play a different game than Deus Ex.
Perhaps changing the gameplay is more interesting for those who already played through the original a bunch of times and are looking for same-but-different. In the spirit of game randomizers.
https://www.moddb.com/mods/gmdx-v10-community-update
And I played DX a lot, even since the Wine days under Debian Sarge because the Unreal Engine had great support, even more with the OpenGL renderer.
https://github.com/stephank/surreal
Also, an Open UE1 would set GMDX to incredible heights. Much better performance, and tweaks for legacy systems.
It does not matter if there's no assets - the code is an asset. To my knowledge the only way to "decompile" is to only provide the tool (with no game source code in it), and have the user use that tool to decompile the binary.
DXHR is still sold on steam. Some other popular game decompiles (like OOT) are not, which has reduced the eye of sauron from gazing upon them.
If you're going to make decompiles, better to have it's entire existence detached from you, IP included. A simple discovery request will reveal all your details.
Hub + missions structure is better.
See CP 2077. Deus Exy parts are great, open world part is very boring.
This wiki page suggests you'll need to install the old libraries it expects. https://wiki.debian.org/Games/UT99 I also assume the UI wouldn't scale correctly to the native resolution of hiDPI displays.
Opening credits: https://www.youtube.com/watch?v=XIqJaT3cvf8
https://www.artofthetitle.com/title/deus-ex-human-revolution...
I'm afraid it's been... nine years!
*midge ure plays*
(that's right, you think that's the real bowie you're listening to!?)
Both games definitely feel rushed gameplay and story-wise, I always wonder what they'd look like if they got a bit more love
Deus ex is by far my favourite universe, it's such a shame it isn't better developed.
One thing I think was a big contributing factor to my enjoyment of the first game was the soundtrack. The first time you enter the Sarif Industries building and https://www.youtube.com/watch?v=CAljZX-9HMI starts playing - chills.
https://m.youtube.com/watch?v=JhjkBE3d3Uw&t=17m35s
From memory, that was also the first mirror in the game, and so the first time you saw... yourself (JC).
Hmmm, I don't remember that either—and JC is also sort of a meme with his default appearance (presumably), used as userpics on Youtube and elsewhere. So I guess many just picked the first look offered. Seeing as JC is considered very much a ‘blank character’, there probably wasn't much of a meaningful difference in the choice.
https://m.youtube.com/watch?v=jnbCwPwJNFY&t=3m30s
So maybe it was the first player-controlled viewing of yourself.
I kinda miss stuff like that.
Sadly, when things break like that now (looking at you, Bethesda) it usually leaves the game in an unplayable state, versus reverting to a known-good state.
Modern games also do a lot of tricks when it comes to mirrors. Real reflections are expensive. Though they're becoming increasingly common thanks to the ray tracing hardware on recent graphics cards.
As a player I recently noticed that in The Last of Us Part 2, when you're in front of a mirror the windows give off an unnaturally bright light to hide that the outdoors area wasn't reflected.
The worst thing about MD is the stability and bugginess. I recently replayed both, and HR is still (and more-or-less always has been) pretty damn solid.
MD, meanwhile, had intermittent jankiness in the UI including getting itself into states that required a restart to fix, wild swings in framerate, and crashed probably a half-dozen times in my playthrough (which wouldn't be a bad stat for a game in, like, 1999, but is now). I think HR crashed maybe once, but I may be mis-remembering and it was in fact zero times, and that was a much longer play-through.
[EDIT] Oh, one nice touch in MD was how they improved balance on hacking. No more ending the game with 500 pieces of hacking software because it was so easy. No more feeling compelled to hack everything even if you already had a code for it, for the XP. New UI's terrible and (on PC, at least) buggy, though :-(
There is only one DLC I'd call excellent though: A Criminal Past. The others sadly are not great. Desperate Measures might be included now, but is just missing content from the main story, suffering by it being not integrated properly and it saw clearly less design work. System Rift saw even less, it's made cheaply - but not not fun and at least a story of its own. And then there is A Criminal Past, better than some parts of the main game, the only one I'd absolutely recommend.
The things that put me off Prague aren’t in the game, and likely wouldn’t irritate a tourist