UT and Quake don't sound like they would require complex button presses. They are mechanically fairly simple.
the engine physics explanation is explained here https://www.youtube.com/watch?v=rTsXO6Zicls
being unable to execute this during a match like a duel means being at a massive disadvantage.
example of good strafe jumping coupled with a plasma jump to secure map/item control and pressure the opponent on the back-foot. https://youtu.be/GFTmYD95-cQ?t=1592
UT2003/4 fights can be very taxing mechanically
Compared to an RTS, yes. Compared to tactical shooters like CS, no. Once you reach a certain level of aim, movement and the associated mechanics become the main distinguishing factor along with using the sounds in the game to track your opponents position and conceal yours.