Yes, let's revise it.
> I really wish that everybody would finally admit that the "fixed function pipeline" is dead and shift the development work to making the use of the GPU compute units mainstream.
> Unreal Engine 5 ("nanite") shows that the high end game engines are already stepping around a lot of the fixed function pipeline. It's just going to get worse.
Nanite does everything you stated here and thereafter in your reply, but Nanite does not speak for high-end game engines from other companies, which do use ffp units like the rasterizer. Yes, those guys are also moving quite a bit of stuff to compute as I already stated, but to say that the ffp is dead at present is overblown. Nanite does everything you mentioned and for the reasons you mentioned; what I pointed out was not true was the generalization of that to other modern and respectable engines.
> GPUs don't yet have a well-defined memory model (to be fair, even CPUs are still a bit sketchy in places)--so you can't guarantee atomicity or progress or fairness.
This we already cleared up.
> GPUs don't have the equivalent of an MMU--so they can't be partitioned or protected. etc.
GPUs do have MMUs, like others have stated, that handle things like virtual address translation. See, for example: https://learn.microsoft.com/en-us/windows-hardware/drivers/d... Yes, you are probably right that they don't have complete isolation -- has anybody developed side-channel attacks for this yet? -- but that doesn't mean they lack an MMU.
Also, the part about handling load is a bit nuanced. Drivers typically put timeouts on calls, for example, that'll kill the application when it induces a hang (or something long enough to be flagged as a hang.) I've run into this on mobile devices in particular. So yeah, Shadertoy does grind down low-end devices and the result is not exactly pretty, but that does not mean there are absolutely no load protections in place (there are).
> The problem is that switching to a "compute" model and making that work well would commodify the GPU--and that's the last thing that AMD and NVIDIA want.
Speculation.