What’s wrong with medieval pigs in videogames
leidenmedievalistsblog.nl
leidenmedievalistsblog.nl
Source 1: https://www.nationalarchives.gov.uk/domesday/discover-domesd...
In the modern world, you can manage about 5 pigs per acre. You should be able to do that many pigs or more per acre in the medieval world since the animals were physically smaller for the most part. So in an 80 acre pannage woodland, expect about 400 swine.
Some tree types are far more damaged by pig foraging than others since, if they don't get the yummy acorns, they tend to dig up roots, eat the saplings and do other damage. So the oak and the pig are good neighbors. The elder or the olive tree, or even the wild apple tree, all tend to suffer far more damage when used as pannage.
Source 2: https://acrcd.org/wp-content/uploads/2019/04/Pigs-and-Trees....
Answer two: pig farmers have sons and daughters who don't necessarily follow in their footsteps, just as you and I probably know more about <what our parents did/do> than the average <what we did/do>.
[1] https://www.amazon.com/Chivalry-Sorcery-Sourcebook-Edward-Si...
I walked some extremely undulating oak woodland valleys recently, which seemed oddly absent of squirrels but perhaps that's normal close to a windy coastline - as a result the floor was completely coated with acorns. I can imagine the more agile swine depicted would be far more suited to gobbling them up in such a challenging landscape; I'm pretty sure a modern pig would have little chance of safely navigating the slopes.
> "Any pig that gets out can revert back in a matter of months to a state where it can exist in the wild," said Brown. "It will get hairy, grow tusks and get aggressive. They're so good at adapting, and with their scavenging nature, they can get by pretty much anywhere."
https://www.mlive.com/flintjournal/outdoors/2007/11/domestic...
> "Any pig that gets out can revert back in a matter of months to a state where it can exist in the wild," said Brown. "It will get hairy, grow tusks and get aggressive. They're so good at adapting, and with their scavenging nature, they can get by pretty much anywhere."
https://www.mlive.com/flintjournal/outdoors/2007/11/domestic...
https://en.wikipedia.org/wiki/Cinta_Senese
https://en.wikipedia.org/wiki/Cinta_Senese#/media/File:Il_Pa...
that is (still today) actually very similar to what the Author describes as "medieval pigs".
But the author doesn't say that medieval-looking pigs are uncommon around the world right now.
They say that pigs in medieval themed games are represented by pigs as seen in intensive pig farming: confined, fast growing, furless and pink.
To be fair, if you quickly look for pigs breeds, you will probably find images like this one:
https://www.breedslist.com/wp-content/uploads/2022/03/Types-...
where all breeds seem rather chunky and short-legged.
Observing the pigs at the Col de Vergio I imagined to notice a pattern of the bigger/older pigs venturing further away into the wild, as if they eventually developed a certain nagging suspicion but were too trusting minds to really act on it.
‘Imagined to notice’ is a lovely way of embracing those flights of fancy.
The imagery of the older pigs subconsciously coming to a conclusion they’ll never quite get to really touched me.
Thank you.
(For the curious, the first one is "toujourd'hui". And yes, this is tongue-in-cheek -- until these catch on and I'm celebrated by the Academy Francaise. Then it's Very Serious Business and was always intended as such, this post notwithstanding)
Claiming as my band^h^h^h^hMastodon app name.
https://www.youtube.com/watch?v=IMFha1nmeXc
The song "Toot Sweets" from "Chitty Chitty Bang Bang"
Pigs are generally smart and friendly if they haven't been mistreated. I would not want to mess with one.
Fortunately the largest feral pigs I ever ran into were a litter and a small sow that preferred to scatter than stand their ground.
Here's a photo I took: https://imgur.com/a/ehETWOK
https://www.teaandcoffee.net/feature/2061/georgia-works-revi...
With government support and private-sector interest, Georgia aims to rebuild its once highly regarded and significant tea industry – dating back to the Russian Empire – that was destroyed following the collapse of the Soviet Union.
In its history, first in the Russian Empire, then in the Soviet Union, Georgia played a crucial role in the tea market, producing at its peak up to 133,000 tonnes of packed tea per year from nearly 70 species, enjoying demand not only within the country, but also in some export destinations, including Mongolia, Iran and Afghanistan. However, this ended with the collapse of Soviet Union, when communism-style, tea-growing cooperatives appeared not to be ready for any competition with import supplies.
As a result, the tea industry was almost completely ruined, as annual volume of production dropped to nearly 4,000 tonnes. Approximately 95 percent of tea plantations have been closed, while out of nearly 100 tea factories, only 12 are operating now.
https://www.nytimes.com/2022/02/01/us/pigs-san-francisco-cal...
Because law builds on precedent. And it can be argued that self-driving vehicles are a bit like an animal (has a "mind" of its own, but has a human owner responsible for it).
You used to have the right to fatten your pigs by letting them go root around in the forest during the late summer/early autumn. Pigs can eat acorns and beechmast just fine without processing; and in the late fall they get brought in and slaughtered. This also keeps underbrush down, fertilizes the forest floor, and is less smelly than keeping the pigs confined. Nicer for the pigs, too.
There are lots of places around New England called "hog island", which was usually the place the farmer would row the pigs out to-uninhabited, and filled with oaks and beeches. Pigs are unwilling to swim too far from shore, keeping them on the island (and away from crops!) until bacon time.
(Here is an article touching on the practice of pannage, and how it was related to the first indian wars in New England, as well as the Hog Island that I grew up near!)
https://www.sjsu.edu/people/ruma.chopra/courses/h170_MW_S13/...
Maybe it was the same with the pigs; people just want to see pigs squealing around town, adding to the atmosphere of the game.
Even more astonishingly are the remote controlled sail planes than not only exceed the speed of the wind, their performance is limited by the sound barrier. "Dynamic soaring" https://newatlas.com/aircraft/dynamic-soaring-speed-record-s...
From what I understand, faster-than-the-wind downwind sailing involves tacking between broad reaches, where the wind still comes in at an angle.
America's Cup foiling boats sail faster than the real wind in any direction (even 3 times as much) so they always experience an apparent wind against them, same as a car or to a lesser degree a bicycle. However they don't have flags, I just checked on videos. They would blow backwards at a small angle, just as on cars.
Against the wind maybe, but I don't see how that's possible sailing before the wind. They're probably never going completely before the wind but instead alternating between broad reaches[0].
[0] I had to look that one up. Sailing terms are one of those things I only know in Dutch, and the English terms are completely alien to me in a way almost nothing else is.
That applies to any sailing ship, whether it is manned by pirates or not, of course.
Instead you combine two vectors which on net result in the ship moving in the direction you want on average. But, with noticeable limitations if you also want to avoid obstacles etc.
Ship builders of that time did, of course, know how to make more maneuverable ships with different types of rigging. These would all be used for different jobs, eg coastal and fishing.
But for long distance transport, speed with the trade wind was the most important consideration.
Even AC: Black Flag does this the "wrong" way: https://youtu.be/6JwjuwPW8hg?t=891
It's all very well to claim 'atmosphere', but shit like this ruins the atmosphere for people who notice the details.
Alas, you are in minority there.
I'm going to skip trying to remember all the technical details from the last time I sailed anything and just say that the head is at the head of the boat, but it has nothing to do with "blowing the smells away". Boats do not always sail the direction the wind is blowing. We'd have never got anywhere before marine engines if that were the case.
During the "Age of Sail" those were not common for oceangoing ships, which predominately used square rigged sails and would primarily or exclusively run downwind.
Square masts can sail upwind, it's not as effective but you can get 50 or 55° into the wind.
Sure, they “primarily run downwind”... the same way cars “primarily drive on asphalt.” It's not that they can't drive on gravel or brick or off-road, it's that during the Age of Sail the main priority was swift conveyance and obviously if that's your priority you try to get back on the highway as soon as you can.
(My English sailing terminology might be incorrect; I'm Dutch, and sailing terminology is the only area of language that I only know in Dutch.)
Maybe you missed the context: the comment responded to the claim that it's a "misconception" that "sails work by the wind blowing on them from behind."
Seafarers would not learn how to sail against the wind until the early Christian era. Still, they got somewhere even before that.
You're referring to the Lateen sail that appeared in the eastern Mediterranean as early as 100AD, but it was imported from possibly Egypt or the Persian Gulf, so its origin is older and elusive. But the spritsail can also sail upwind and is far older, only appearing in Greco-Roman navigation in the 2nd century BC.
sea of thieves (rare) does it right. flags fly with the wind.
black wake (mastfire) wrong. flags fly with the boat.
skull and bones (ubisoft) wrong flags fly with boat.
ac black flag (ubisoft) wrong flags fly with boat.
On all these other points of sail, the sails are bending the wind around the boat and there is a generally smooth, attached, laminar flow of air on both sides of the sail (if you are doing it right). Even square sails work like this, even though they are not an ideal airfoil shape. This mean the airflow is parallel to the sails. And the flag would also follow this direction and flow close to parallel to the sails as well.
There is a concept of apparent wind. The flags will follow apparent wind which is the vector sum of the true wind plus the boat's velocity. That wind direction, combined with the sails effect of twisting the local wind direction, is the wind that the flag is experiencing.
Generally the play testers are right, blowing straight forward is usually wrong.
here is a picture of a flag blowing on a tall ship that is sailing across the wind: https://sailtraininginternational.org/app/uploads/2016/06/ve...
A normal water wheel moves at nearly the same speed as the water and extracts little useful energy, like sailing DDW.
Note that the energy of the wind is kinetic energy, so taking energy from the wind slows it down.
A Pelton wheel has bowl shaped paddles that, like a spoon under a faucet, redirect the water into the exact opposite direction. The wheel runs so that the rim speed is half the water speed. From the perspective of a single paddle, the water is moving half as fast. From this perspective, the water hits the paddle and reverses to leave at the same speed. From an outside perspective, water hits the wheel and basically stops, transferring all its momentum to the wheel.
Conservation of momentum also explains how Veritasium was able to ~sail DDW faster than the wind with a land propeller craft. The propeller spun fast enough to slow down the wind behind the craft, meaning energy was extracted.
An article that describes how today's pigs are different from yesterpigs is indeed interesting, but do we particularly care how medievally our video game pigs are? Surely Assassin's Creed holds more important factual errors than the correctness of its pigs; neither of which detract from the game. It's probably a much more entertaining game for them...
Details like this are a big part of what makes historical fiction compelling! The more things one encounters that diverge unexpectedly, yet believably from the present day, the greater the sense of immersion.
In the case of Assassin's Creed, there is a special draw regarding historical accuracy since the game purports to tell the "real" story, so everything that's immediately outside the fiction should be accurate -- and in fact the games have been noted as arousing interest in history among players.
This is why this kind of approximation can be problematic: if you play the original game from 2007, sure you'll disregard the conspiracy theory story, but will you notice that there are buildings in Jerusalem that didn't appear until centuries later, making the city look much more "arabic" looking than it historically was at the time? And if you think the modern pig is in its natural state, won't you have a subtly different outlook on modern animal husbandry?
My friends ask why I care about accuracy. It's really simple! The world 1,000 or 2,000 years ago was VERY different than today, and trying to replicate it is usually enough to create an interesting and foreign world.
If you want to morph things for gameplay's sake, you still can. But there's a difference between purposefully introducing inaccuracies and ignorantly doing so.
They dedicated a lot of time to getting all the details right.
[0] https://www.leidenmedievalistsblog.nl/tags/medieval%20pigs
Sometimes, factual errors are actually deliberate in order to improve gameplay. For example, accurate architecture may take a back seat to level design. Weapons may react in completely unrealistic ways, but it is understandable because in real life, people didn't fight with controllers. People go much faster than they should, distances are shortened, there is either too much or too little variety because having too much of the same thing is boring and having variation is every small detail is too expensive. All that is not just excusable, it is actually good design, it is a game, not a history lesson. Sometimes, though it is more relevant in movies, there is a deliberate inaccuracy just because that's what people expect and doing it differently would make the audience focus on an unimportant detail or mess with the pacing. And sometimes, it is just to save money that is better spend elsewhere.
I don't think having period accurate pigs is any of these, so for me, it is a mistake, no more, no less. Not the worst, but it deserves a "bug report".
And your character is also likely carrying more of them than their period counterparts, or in some cases, is humanly possible
In the case of recent Assassins Creed games, it's both.
"...freely roam Ancient Greece, Ancient Egypt and the Viking Age to learn more about their history and daily life. Students, teachers, non-gamers, and players can discover these eras at their own pace, or embark on guided tours and stories curated by historians and experts."
https://www.ubisoft.com/en-us/game/assassins-creed/discovery...
[0] https://acoup.blog/2020/11/20/miscellanea-my-thoughts-on-ass...
[1] https://acoup.blog/2022/04/15/collections-expeditions-rome-a...
The first two mission chains in England involve replacing the ‘bad guy’ anti-pagan king of Mercia with a good guy reasonable king Ceolwulf (and his good guy reasonable son) and rescuing the Dane-ruled settlement of Grantebridge where, I kid you not, we are told that this settlement was just a tiny village when the Danes moved in and built it up into a big, multi-cultural trading town and all of the local English folks are just totally OK with this and it is just the mean nasty Saxon army (led by a bad guy member of an evil conspiracy) who are ruining everything. Apparently all of the Danish vikings only really came by for infrastructure week.
This problem is infinitely compounded by the way the game treats, or more correctly does not treat, the Norse practice of slavery.
This, for me, is a much bigger - history-wise - problem than a color of pigs.
One such historical custom which has gone by the wayside: an entire family used to share a single bed. If you had a stranger over, they were likely to hop in as well for the night.
The financing of AAA titles is actually rather tight; the fact that AAA titles hardly ever do experiments in gameplay and the fact that in many studios crunch time happens show how tight the financial planning of AAA titles has to be to work out.
There's an argument to be made that getting some of these details right would improve their profitability. For sure people will be talking about the strange pigs wandering around outside the villages.
My wife trains horses. It irritates her to no end seeing characters in movies who supposedly spend their lives in the saddle, played by an actor who has clearly never been on horseback before.
I agree.
Even ignoring that, there’s a relatively broad interest in movie bloopers, where people complain about such things as “2011 Chargers were replaced by the earlier models. You can easily tell it by the taillights” (https://www.carthrottle.com/post/alqlmmp/) or “Both Apatosaurs and Stegosaurs went extinct before the point of divergence of this alternate history” https://m.imdb.com/title/tt1979388/goofs/). I think that naturally extends to game bloopers, and this is one.
Of course, but this particular author chooses to focus on the pigs. Possibly because of personal expertise? The fact that other errors exist does not mean this one should be ignored.
In any case, it's an interesting thing to learn about.
Or not.
A lot of writers, artists, worldbuilders, etc like to incorporate realism into their creations, but in my opinion the more important part is having consistent systems, and realism is just used as a shortcut to consistency. Obviously a fantasy story with dragons isn't realistic, nor is a sci-fi story with superluminal starships. But what good media does is ensure that what it shows is consistent, that there's no magic or technology that would break the system or create a plot hole, and that in general what you see on the screen or read on the page is the natural result of background systems. Like, the article says that mature male pigs were rarely found in pens in the village; this is the result of the background system of how pigs are farmed. If you're watching a movie or playing a game and see a pigpen in a village and it only has sows and piglets (assuming you can somehow tell male and female pigs apart), then that hints that the creator knows about those background systems and takes them into account in their works.
The second reason that realism is values, especially in games, is that it means that you can use your existing knowledge of real systems in game, and similarly use your game knowledge to better understand real systems. For example, I play a game called Hell Let Loose, a WWII multiplayer shooter whose maps are created with period maps and aerial footage. Going into the game for the first time, I may not know how the game plays or what its specific mechanics are, but I know that, for example, Pavlov's House is going to be a great defensive position. Similarly, when I watch a WWII documentary or show like Band of Brothers, I can see where they're fighting and recognize the location from my experience on the Normandy maps, and think about how difficult it is to take those objectives in the game. Of course, the game is a game, its systems aren't directly transferable to real life, and playing a game isn't nearly as difficult as real life would be, but because the core of the game system and the real system are the same, the game helps me better appreciate what the real soldiers went through.
In my opinion, people fundamentally like making connections between things they know. Novelty is appreciated as a way to form new connections. If people can look at a piece of media and make connections to it, they'll enjoy it more. Similarly, if people can look at a piece of media and make connections within that media, making predictions as to what's going to happen, or connecting the actions of two characters when the media doesn't make an explicit connection, then they'll enjoy it more as well. These connections are facilitated by consistency and accurately following the rules of the systems in play. If the show is realistic, then people have an intuitive better understanding of those systems and can make more connections, increasing their enjoyment of the piece. Realism isn't required, but it offers more potential connections and helps ensure the background systems are being followed.
I wonder what causes this change to their “natural” appearance when raised in captivity.
Source; was a farmer.
Edit: also, I didn't even think about this when I first wrote this, but we also butcher hogs VERY young, so they haven't had time to develop those "wild" traits yet by the time they are market size. So that might be part of it, too.
I wonder is it just age that causes fur growth? Hunger? Not having 4 walls an siblings to rub against? Exposure to the elements?
When a sentence starts with “given the false assumption…” it is best not to adopt the conclusion as a fact.
"The age of the MRCA of all living humans is unknown. It is necessarily younger than the age of either the matrilinear or the patrilinear MRCA, both of which have an estimated age of between roughly 100,000 and 200,000 years ago."
"The identical ancestors point is a point in the past more remote than the MRCA at which time there are no longer organisms which are ancestral to some but not all of the modern population."
So the MCRA is < 100kya, and IAP > MCRA, so 100kya > IAP > MCRA.
He was describing wild boar interbreeding as being the source of fur and tusks but AFAIK any hog allowed to mature in nature instead of captivity will develop fur and tusks. I haven't found clear explanations as to why the fur happens (weather? Food? Sessile vs active lifestyle?), but any hog allowed to go feral in the wild will look like a hairy, angry, dangerous animal. edit: The tusks differ just because of trimming and age.
Which fits with the description of the pigs being allowed to roam in captive forests.
One thing that stands out is the timeline - the article describes 3 years to mature enough to be allowed into the forest.
In modern factory farming, pigs are generally slaughtered at 6 months, and if they're being bred they start breeding at around a year. Treating pigs as immature at below 3 years is a staggering difference.
The reason why turkey is traditional at the US Thanksgiving holiday is to honor the first Thanksgiving, celebrated in Plymouth, MA. I live near Plymouth and there are tons of wild turkeys running around here. (Yesterday there were 11 grazing in my back yard.)
It's a very beautiful animal, the male makes a display similar to a peacock.
A turkey leg fits our perception of medieval people walking around eating a huge chunk of flesh, though that is also a misnomer unless you're thinking of the nobility.
I suspect the turkey was quickly introduced as a domesticated bird in Europe shortly after contact with the Americas.
Otherwise, the turkey may be the closest cost-sensitive equivalent of whatever bird people at a lot of back then. Maybe it was a goose?
Wikipedia says the rumor is that Spain brought them to the middle-east, where they came back to England with a "meat from Turkey" label. Perhaps before the English settlements of 1620- expanded trade from the region.
Suspension of disbelief is the operative word here. Trying to fight against it is tilting at windmills.
[1] https://tvtropes.org/pmwiki/pmwiki.php/Main/TheCoconutEffect
The question is rather how feasible that is to depict with consistency.
It is a reference to Don Quixote attacking windmills because they were giants oppressing the people. Which, today, just seems ridiculous.
However the main reason to switch from hand mills to windmills was that it was far easier for the miller to collect taxes when the grain was milled than for tax collectors to go to every peasant and collect taxes there. Not only was it more efficient, but lords who forced their peasants to switch often raised taxes simply because it was easy to do so.
This was all current events when Cervantes wrote Don Quixote. And therefore his audience would have been expected to understand that windmills truly WERE "giants oppressing the people"!
No point. Just fun trivia about how different a modern phrase looks when looked at from the point of view of its history.
Similarly, the expression "pull yourself up by your own bootstraps" was originally used ironically or mockingly, as it is physically impossible. Some time in the early 20th century it began to be used as an unironic exhortation.
Like "blood is thicker than water" was originally "blood of the covenant is thicker than water of the womb." The meaning is literally the opposite, but it got co-opted and changed at some point.
These things are fascinating.
I love living languages.
Apparently a common medieval scam was to try to sell a cat as a suckling pig, concealing the cat in a bag [1]. One who buys such a pig in a poke is cheated. One who lets the cat out of the bag reveals a secret too soon.
Note however that [2] argues that this etymology for lack out of the bag” is not plausible.
[0] Etymology 2, https://en.m.wiktionary.org/wiki/poke
[1] https://en.m.wikipedia.org/wiki/Pig_in_a_poke
[2] https://www.snopes.com/fact-check/let-the-cat-out-of-the-bag..., referenced from https://en.m.wikipedia.org/wiki/Letting_the_cat_out_of_the_b...
I've heard that "a rolling stone gathers no moss" tends to differ in sense between the UK and the US as to whether "moss" is desirable.
https://www.merriam-webster.com/words-at-play/one-bad-apple-...
i.e. as in getting a start-up off the ground or, when shortened further, "booting" a computer.
I don't think booting my computer is inherently risky or statistically impossible
I agree that in reference to computer startup, it's just being cheeky.
Over time it became idiomatic speech for initiating something difficult
The same as how "literally" means both "literally" and "figuratively", depending on the context.
I disagree with that analysis. It's true that "literally" is often used when the modified phrase is figurative, but that's not quite the same thing is it meaning "figuratively" - were we to remove the "literally" the utterance would not be more likely to be interpreted as literal. The role it's serving is as an intensifier, and I contend that it's a fairly ordinary example of hyperbole. In the same way, when someone says "you left me waiting for days" we don't say that sometimes days means a handful of minutes depending on context, but that sometimes people exaggerate.
(And I recognize that at least one sufficiently respected dictionary disagrees with me; I think they got it wrong.)
>We contend that for a nation to try to tax itself into prosperity is like a man standing in a bucket and trying to lift himself up by the handle.
The child is weak through no fault of it's own, and the strongman is well fed because the child spends all day preparing food for them.
Instead we demand the children to carry oneanother.
Sorry, but this sort of comment (Churchill's) smarts, as in the UK we've just faced a budget that very negatively impacted the poor and gave more to the wealthy. Alexander Boris de Pfeffle Johnson was a noted lover of Churchill, and I can't help feel that this sort of empty rhetoric would have been his (Johnson's) answer to why it was fine to reduce taxation on Champagne at a time of increasing poverty and after his government had spent years increasing the wealth gap.
The sentence (which is smart) can be read either as a funny, smart one or taken seriously, if you do the latter, you need to put it in its context, Free-Trade vs. Protectionism in very early 20th century:
https://richardlangworth.com/taxprosperity
BTW the sentence has been paraphrased from the original one.
So I guess the original use does kinda resemble "an incredible feat that strains belief" with the difference that it is supposed to be incredible because it's physically impossible to pull off. The current use for "making sensible spending decisions" seems to be the result of the phrase being overused to the point where the feats it describes become increasingly mundane.
In reality you can't drown in quicksand because it's more dense than the human body. To avoid getting stuck it's entirely sufficient to just move slowly to loosen it and break the suction as with mud. Pulling on your bootstraps is useful to free your boots but entirely unnecessary to simply free yourself. But this expression refers to escaping the fictional trope, not the real thing.
And the tax collector coming to the house is just as oppressive as being taxed at the windmill.
A quick web search suggests windmills increased grain production by a factor of 5.
I think you’re mixing cause (larger windmills are more efficient, making it a win to centralize them) with effect (that makes it easier to tax flour production).
If that were the main reason, we would have stories about people clandestinely milling at home. I’m not aware of any.
(I also think, but am not sure, milling already was centralized before the introduction of wind power)
There's a parallel with grains: staples like rice and wheat are more legible to states than other alternatives like legumes, tubers, and starch plants, even though the latter were comparable in terms of calories generated by unit labor. E.g. many roots are buried and hidden from tax collectors. States which enforced cultivation of the legible grains had a greater tax base and outcompeted those that didn't.
> E.g. many roots are buried and hidden from tax collectors.
Those roots tend to be attached to green stuff that's above ground and very visible. Why should that be any less legible to tax collectors than wheat or rice?
It's a combination of factors. Cereals like wheat and rice tend to ripen seasonally and simultaneously. They do so visibly, and must be harvested soon after. So a state sends its tax collectors around when the grains are ready to be harvested, and the amount that was generated is immediately visible. They also keep well: tubers go bad relatively quickly (and can be kept underground until actually needed for consumption), while rice and wheat can be transported over long distances and times with an order of magnitude less loss.
Consider the case of the Incas. As a civilization, they relied on two crops for calories and nutrition: maize and potatoes. Despite that, efforts at taxation primarily focused on maize, because it was so much better suited for taxes and commerce (though they did eventually invent a way to freeze dry potatoes).
I think you're wrong to assume that of two things that co-evolved, one thing had to cause the other.
Interestingly, per https://acoup.blog/2022/07/29/collections-logistics-how-did-... several Mediterranean cultures equipped their soldiers with handmills, with the Romans also including sickles so they could process grain from the fields they were marching near, allowing an earlier campaign season then were they forced to wait for it to be harvested.
https://en.wikipedia.org/wiki/Quern-stone#Laws_against_use
Laws against a thing often indicate that it was common enough to be a problem, although there are exceptions.
For those without access to windmills, the daily grind would produce flour/ meal for that day.
Now your fun fact makes it even more mindblowing.
I suspect that this individual collection raised the risk of getting a beating if the peasantry was in dire straits. (drought, raiding, over taxation, etc.).
Inefficiency isn’t all bad.
I'm just coming up with a lot of counter-examples - anytime a character with a gun is sneaking around in silence, when not actively using the gun. Like, I can't think of a time a character tried to sneak around but took a step and their gun rattled...
Everything just .. rattles. Even the magazines, like they're just bags of bullets or something.
Nevermind the noises the knives make when he picks them up.
https://www.youtube.com/watch?v=qIalODmFrZk
or
Some of the other ones I honestly never even noticed, like picking it up off the stand - I would've thought that was just the stand shaking from having it taken off.
https://en.wikipedia.org/wiki/Monty_Python_and_the_Holy_Grai...
>Originally the knight characters were going to ride real horses, but after it became clear that the film's small budget precluded real horses (except for a lone horse appearing in a couple of scenes), the Pythons decided their characters would mime horse-riding while their porters trotted behind them banging coconut shells together. The joke was derived from the old-fashioned sound effect used by radio shows to convey the sound of hooves clattering.
> Ironically, in a major sense-of-humour failure, Monty Python founder Eric Idle threatened to sue an independent film-maker who used the "that's not a horse - you're using coconuts!" gag, claiming he had originated it for Monty Python and the Holy Grail. Saner counsel prevailed, when it was pointed out to him exactly how old the gag was, and that (for instance) a radio comedy show Idle himself had written for had used this gag way back in the 1960's - ten years before the Holy Grail movie. And the BBC radio comedy archives preserved older examples still...
Then let's not educate people as they might get upset to discover their assumptions were false.
What if people start believing 2 + 2 = 5?
Your point about authentic fabrication methods is entirely orthogonal. It's really hard to see why you brought that up.
It Is entirely unnecessary to bring morality into it.
This is barely debatable when it comes to chemical pollution, or building technology that enables predatory businesses, or even mental and ideological concerns like carelessly spreading falsehood because it benefits your political allies. Fiction is not so different, and in some ways just as powerful, just as dangerous. Why is it even a question whether this should be taken seriously?
My criticism in my follow up post is because you're offering a bright line rule but being very murky about when that rule applies.
You were offered my example, which was not pedantic but silly in order to make a point. You also rejected the Renaissance fair example which seems a pretty decent analog to the pigs because it is both a creative endeavor and meant to be authentic. Why precisely you rejected that idea isn't clear; my best guess is that you rejected it because the method of creation doesn't matter to you. I think, though, that there is some argument to be made either way on whether an item can be authentic if created without using authentic methods.
> But if you know that what you create has an effect on people, and you don't care whether that effect is good or bad, well, I don't see what other possible basis you could have for morality or ethics.
We are talking about misrepresenting medieval pigs, so if you want people to buy this appeal, you better explain what effect you think this will have on people's lives. (And you should then also explain why thinking an English mistake is correct won't have an equal or stronger effect on people's lives).
> This is barely debatable when it comes to chemical pollution, or building technology that enables predatory businesses, or even mental and ideological concerns like carelessly spreading falsehood because it benefits your political allies.
These are intentional acts that are completely different than ignorantly or apathetically meeting an existing expectation of how pigs look as a small piece of a larger work.
> Fiction is not so different, and in some ways just as powerful, just as dangerous. Why is it even a question whether this should be taken seriously?
This isn't the same claim. Maybe this is what you originally meant, but what you said is that people have an obligation to educate rather than lean into existing expectations when endeavoring creatively; and you said it in the context of the pigs.
Speaking of phones, it's interesting to see movies' choices about the UI on mobile phones. Do they try to show something like a real phone, or do they give a simplified UI that the audience can read at a glance?
I remember seeing the Net as a teen, and in the climactic scene when the bad guys were trying to break into the room, and Sandra Bullock was hacking their computer and waiting tensely for a progress bar to finish, while it slowly crept towards completion and the bangs on the door got louder, the audience could see it and read . . . "resolving IP address."
Zalewski here is a security analyst.
At least that's one thing that's improved, but I suppose this was the era of SQL injections in every second website.
That apparently wasn't a problem for the listed counter-example: "Kingdom Come: Deliverance"
One of the main features listed on their Steam page:
> Historical accuracy: Meet real historical characters and experience the genuine look and feel of medieval Bohemia.
It's a bit like reconstructing a vision of the 1950s US by exclusively looking at 1950s TV ads. Yes, you'll get a lot of details right to an astonishing extent but the result will not at all be representative of what living in the 1950s was actually like.
The coconut effect exists as a self-reinforcing problem that is easily broken but for people going "but the coconut effect!". Repetition familiarises: if all the games you play start showing period-accurate pigs, then after a few games that force a bit more realism into your experience you stop going "my immersion!" and instead go "oh neat, this is what they looked like in the era this game is set in?" and then immediately move on because you're not here to start a period-accurate pig farming business.
...usually...
Basically, 'period accuracy' is to racists what 'ethics in gaming journalism' is to misogynists. But a Venn diagram of these two groups is pretty much just a circle.
Hogs of New York https://qz.com/1025640/hogs
Probably increasing use of AI to generate art may amplify such things. Not quite the same, but think AI colorization of historical photographs that just need to look plausible - correctness is not the objective.
Otherwise, fascinating details on communal foraging, laws, and husbandry.
Using modern pigs gives a false impression even if I’m wrong about that because until after WW2 pigs in the West that were raised industrially were raised for lard more than lean meat. There have been huge changes in what most pigs look like in living human memory.
This seems uncomfortably close to perpetuating falsehoods about modern pigs, which are not uniformly "naked and pink" but in fact often are covered in hair and come in many colors. And I'm not talking about cross-bred boars. I'm talking about pigs. I've seen pitch black pigs with more hair than a bear. Hairy pigs spotted like dalmatians. Pigs with hair as red as a ginger's. Pigs that are mostly pink with black splotches, or mostly black with pink splotches.
As for pigs being fast, pig racing is a sport today. Some pigs today are athletic with long legs and move very fast. The fat and lazy ones are probably that way due to their lifestyle as much as their genetics.
https://www.thenewforest.co.uk/explore/wildlife-and-nature/p...
[The word "Forest" in "The New Forest" does not refer to what you'd call a forest today, at that time it would be understood similar to "Nature Reserve" today and its actual purpose was somewhere for the King to hunt deer as recreation. So there are a lot of trees, but not as many as the word "forest" might cause you to expect]
It's also startling how focused on system sustainability medieval legal systems were, and how profoundly enclosure/privatization laws cannibalized formerly common resources.
TIL!
The early settlers brought them over and released them thinking the pigs would just do the 'pannage' thing in the vast unmapped, unbordered and unfenced forests of America and they'd collect them come winter time at will. Instead, they ran off and procreated and went feral, and rest is history.
There's also a story about a German prince trying to get his subjects to grow potatoes, and when they wouldn't, he made potatoes a royal vegetable, only to be grown in one royal garden. The garden was carefully arranged to be laxly guarded. Sure enough, potatoes took off.
Most of our modern farm animals (and crops) look a lot different to their medieval forebears.
1.https://georgianpapers.com/2017/01/19/farmer-georges-notes-a...
The problem is that a meticulous recreation is really hard even if you have a bunch of historians doing the work, and very likely to reproduce a ton of modern biases without good documentation of every tiny detail. For medieval Europe, it's probably simply impossible to get right. The written record just isn't good enough.
Since, to a great extent, the problem you’ve outlined extends to every medium. And I still believe that movies and books that try to capture the state of the art in our understanding of previous civilizations play a major role in getting people interested and to care about digging deeper into the topics.
https://www.polygon.com/reviews/2019/9/10/20859403/assassins...
Of course then you get a bunch of historians on youtube complaining that this or that detail isn't 100% correct ... But thats just people
1) Video games geared towards entertainment:
Historical accuracy will ALWAYS take second fiddle to providing a great gaming experience, as it should.
2) "Serious" games and simulations:
Some of the same academics that do all of the other research on these topics are now using game engines and 3D modelling tools to make accompanying models, and though I haven't seen any personally, probably more involved simulations. They're no more or less likely to be accurate than any other academic work on the topic. Critique by other academics seems like a pretty traditional way to advance a field even if the medium is pretty new.
Assessing the historical accuracy of an entertainment-based medium seems to me a bit like assessing jokes for factual accuracy: perhaps useful as a qualitative study, but probably missing the point if it's a quantitative measure of value. That said, if the marketing copy makes specific claims, then those claims absolutely deserve to be evaluated for accuracy.
Check out this video: https://www.youtube.com/watch?v=JeGyVrcS9eo
First of all art seems to be obsessed with medieval European, and all other periods and places are forgotten. The only other period that gets showtime is antiquity in rome/egypt/greece (which is more or less one period).
We have a catch 22, that noone knows whats been happening in ancient China or India, and so movies about them are few and far between.
Art is meant to elevate and educate.
Perhaps this has entered terminal stage because holywood and AAA studios cant even bothered to write a new plot any more, they just make endless remakes
Insert some grumble about late stage capitalism
The same kind of "and not even accurate medieval Europe" complaint as the article, when I do agree with you that the myopic focus on Europe is more important, but... the introduction of the potato was so influential to social relations that it is kind of appalling to consider how casually it's used in supposedly pre-Columbian settings!
If you hadn't heard of this, there's a lot of press coverage, but here's a petition with 50k signatories. https://www.change.org/p/lauren-s-hissrich-don-t-limit-ciri-...
(If anyone is considering commenting about their opinions on this kind of casting being Good or Bad, let's not – the point is that the Witcher's "historical accuracy" is something people have a lot of feelings about.)
Obviously trying to get Hollywood stories to cover broader things is a big topic, and one I think is important for people in the US, but Hollywood is also not the be-all-and-end-all of the world.
Btw, there are 11 Spiderman movies by now. Wtf.
Likewise there are few films in those markets set in historical European eras.
A place tends to make films regarding their own cultural heritage, is this a problem or are you going to start complaining about the lack of Bollywood productions about King Arthur?
That's not ideal for engaging stories, let alone courting nationalist audiences.
China has some pretty serious issues with the government's projection on their own history and their ability to dictate what is or is not made. Minor example: a Tang period film required a change to not period-accurate clothing because it was too immodest. Sorry, I can't remember the name.
"Córdoba was a city that had street lighting and paved streets while London was still just a village." - Prince Faisal in Lawrence of Arabia
It's been done a few times. Prince of Persia was set in a fantasy land without a real attempt at historical accuracy, but it was sorta Sasanid Persia. Similarly, Aladdin in Iraq. There was also the 2004 Alexander which was quite accurate, but it wasn't a good movie. And Lawrence of Arabia, sorta fictionalized but accurate in spirit, which was the best.
300 was interesting cause they made it clear the story was being told from the Greek perspective by having Dilios narrate it, and he hyped it up even more than the actual Greek historians did, instead of the movie presenting it as a factual view. The movie still pissed off the Iranian government, but whatever.
I've spent a lot of time learning about China, the Mongols, Persia, and actual Ancient Egypt. I've dabbled in general Islamic history. I have so much more to cover, but it's what I could find thorough work on easily. I like to start with pre-history and go forward where I can.
It's crazy to me. There are so many compelling stories. And what we have in our media is so insanely off-base.
Side request: Any recommendations for podcasts and resources for some of the various Indian cultures and Russia would be much appreciated. I prefer a bias of "from their eyes" to "from a Western perspective."
That's like saying Moghul India and Raj India and British-era Hong Kong were "all one period" because they kind of sort of overlapped in space and time.