You probably want to compare RST vs. Markdown, or Sphinx vs. MkDocs. Markup language and documentation builder are apples to oranges.
> Looking through the Textualize docs [0], they seem pretty good to me? It reminds me of most of the web UI toolkits I've used: components on the left, specific functions of the component you're viewing on the right. I think the advantages to Sphinx you're pointing out aren't super relevant to Textualize.
I looked at them before I wrote my original comment. They are not bad and they follow the tutorial/topic/reference pattern as Django does. But again they don't export a Sphinx inventory so I cannot cross-reference their units in some Python project I might work on that has Textual as a dependency; their own units are barely cross-referenced within the docs (e.g. they write `App` while in RST it'd be invalid, you'd use :class:`app.App` and it'd be automatically linked to unit's docs or you have to be explicit you want a dumb code snippet with ``App``); they don't link to source code, etc.
> but most people just add bare minimum docstrings and leave you to figure out the rest
Yes, it's definitely up to documentation writers in the first place. You can use Sphinx and have bad docs.
> On the contrary, I think something that does help you generate better ones is liking your doc tool. If you're not into Sphinx, you're not gonna be enthused about writing excellent docs in it. If you're into mkdocs, you'll be more motivated to do so. The best exercise is the exercise you'll do, etc. etc.
I think it's not so black and white. If I love Sphinx, which I do, I sure as hell am not going to force it on my users if I write e.g. a Rust crate-- I'd have to love rustdoc. Same with a TypeScript project, etc. Maybe there's a super convenient and cool and easy to use documentation builder, but if it doesn't warn or fail every time I cross-reference a nonexistent unit then I shouldn't be super enthused about it if I care about documentation reader, probably.