> The more capabilities that get added to Tailwind, the more complex Tailwind becomes. It may not yet be near a tipping point, but that’s a danger for which the Tailwind team will have to be on the lookout.
Tipping point of being too complex? For what? Doing more harm then good? Is that the argument? I am not a Tailwind fan, I don't use it, but I think, it did not reached the tipping point (of being useful) just at the 3.2 release.