OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features
openrct2.org
openrct2.org
Parkitect also has multiplayer.
Another thing I really don't like about Parkitect is that the physics feel too slow. The coasters don't have the same sense of speed as in Planet Coaster or RCT1 and I think a big part of the reason is the oversized peeps. Which is a shame, because regardless of what I said above, I actually like Parkitect's scenery and ride building the best.
People created genuine art with it
https://www.youtube.com/watch?v=8ItBY3H_04I
https://www.youtube.com/watch?v=S9WgMeqM3bY
https://www.youtube.com/watch?v=UF5n5I6omSA
The devs made the fireworks effect editor accessible from within the game, which allowed the community to create thousands of custom ones:
https://www.youtube.com/watch?v=KI1IrLHN2hk
https://www.shyguysworld.com/Archive/index.php?topic=17808.0
RCT2 is way better though… level design especially in 3 was lackluster, and the fact that Chris Sawyer wasn’t really involved in it shows.
Can you imagine it?
You weren't just limited to roller coasters either. You could freely walk around the park and walk into any ride all in first person.
It’s “I want to get off <x>”
If you're going to confidently state someone is misquoting something you should probably make sure they are quoting what you think they are quoting.
I think a lot of the charm of RCT2 comes from the specific assets in use and the degree of whimsy and joy they contain, more so than TTD's matter-of-fact trains and planes and such.
It's not like these folks are setting out to make a totally free-as-in-beer game that replaces the old one; they just want to be able to fix bugs and add features, and you can't easily do that with the original retail stuff.
https://en.m.wikipedia.org/wiki/Copyright_Term_Extension_Act
And the data files from the demo version do the trick too.
Contrast that to OpenTTD or OpenRA where they (AFAIK) re-implemented the engine while still having the same approach of re-using the main games assets.
Edit: taking a look at the source code, I don't think what you're saying is actually true. RollerCoaster Tycoon 2 was written entirely in Assembly but I cannot find any Assembly files in OpenRCT2. So unless they already finished porting everything, it seems incorrect.
TTD was always closer to my heart though really, that and the original Zoo Tycoon. I almost wish there'd be something like this for Zoo Tycoon, while Planet Zoo has some really nice attention to detail with the animals the level of design tuning you can do with scenery / buildings feels a bit overwhelming.
The websites are rather similar!
For instance: RCT2 used a single byte to store many values.
Some of these were reasonable (like the number of cars on a ride).
Others weren’t… like the number of guests in a queue. When it hit 255 additional guests would refuse to enter the line.
The game holds up very well. OpenRCT2 fixes a variety of bugs as well.
I highly recommend https://m.youtube.com/c/MarcelVos Marcel Vos who explores the limits of the game engine, various rides, etc. Amusingly there are scenarios which require nearly zero effort to win.
Little jimmy thinks the bathroom is dirty
Little jimmy has drowned
But the game was great. Just I had to play some levels twice.
Now that you mention that again, I wonder what the underlying issue here was. Nothing in the game depends on the real time clock, and more importantly, how does reloading the saved progress at an arbitrary point in the future break things? I do remember though that poking around the game files I couldn't figure out back then where the progress is stored at all. When I moved to a new machine, I reinstalled the game and then copied over everything from the old machine, basically replacing the entire game, and still all progress was lost. I could still load the individual save games though–which I always saved right after passing the scenario, so nothing happened. Luckily I was only 4 or 5 parks in, so from then on I made sure to save individual scenarios right before passing them, never after, so the win condition would trigger again after loading them.
Y tho
Edit: in fact RCT2 is on Steam, so I guess you buy that and then run OpenRCT2, pointing it to RCT2's resources.
What does that even mean?
Like openmw, it requires the original game.
I think the title is misleading.
OpenRCT2 seems to use SDL, just like OpenTTD—which apparently allows for relatively easy porting on various platforms. Sergii Pylypenko (`pelya` on Github) ported several SDL games on Android aside from OpenTTD—e.g. Ur-Quan Masters.