A lot of (some?)people are interested in modding games (with no mod support), but have no understanding of C/C++ or memory models. Trying to explain the levels of indirection of all the objects is difficult without visualization.
Are you the author? Where does the connection to the JS/Python runtimes happen? I looked through the github repos, but I am _very_ far out of my depth. I wanted to see what the API looked like, maybe it's something that could be implemented fairly easily.
The connection to other runtimes happens through an instantiating of a more generic proxy model. The same mechanism also enables us to connect with debugging interfaces as well. So, if you have a way to get the memory layout from a runtime, it should certainly be possible to play with it in GT.
Docs link: https://gtoolkit.com/docs/