Lost something? Search through 91.7M files from the 80s, 90s, and 2000s
arstechnica.com
arstechnica.com
Just love this attitude from a webmaster and the Discmaster site works just as expected - straight forward and eminently effective.
Now I compare this with a similar archive site that appeared on HN about a day ago—one dedicated to the works of the analytical philosopher Willard Van Orman Quine. This excruciatingly slow JavaScript-ridden site was so bad that I tried three different browsers before I could get to the archive files and even then I couldn't download anything if I'd wanted to. Frankly, it is horrible site, one wonders why they bother when they make the user experience so utterly bad.
If one ever wants to see the damage bloated JavaScript has done to the web then there's not a much better example that to compare these two sites side by side.
To MITM you need to be on the way of the traffic, or manipulate the DNS. None is obvious.
The most obvious and profitable use case were those ISPs who returned 404 pages riddled with advertisements for domains that were unregistered (e.g. if you mistyped a URL)
Certain ISPs even injected JavaScript into every page.
“I” in the OP’s comment probably means “government” or “ISP” rather than a friendly roommate on the same wifi network.
This never existed in France. That would have been completely illegal.
https://www.usenix.org/legacy/event/foci11/tech/final_files/...
France isn’t listed, but Germany, Netherlands, United States (obviously) are. This was a thing that used to commonly happen before TLS became standard.
These are always the same tricks that work in a lab, but then when it comes to do an actual MITM on a web site - there are no solutions.
If my web site is www.example.com, you would need to get very close to the site (network topologically speaking) and insert yourself in the traffic. This is in practice undoable, except if you hack the local network where the web server lives (specifically some equipment) or the server itself.
Or hack the DNS server.
None of these are remotely easy with basic security in place.
Are you compromising my ISP, the server host, or my client?
In any of these situations, I have a bigger problem than TLS, and a lot of vectors I can be attacked from.
You want your website to work on vintage computers where they run super old browsers? Then you probably need a HTTP version of the website without TLS/SSL as it's not gonna be accessible otherwise.
Running a software/package repository/registry where every package is signed and verified locally? No need for TLS/SSL and it would just slow down downloading 1000s of packages as handshaking does add latency to requests.
But again, probably 99% of cases it's better to have HTTPS than not. But sometimes not having HTTPS is indeed a positive thing.
That's incredibly niche. I don't think it deserves to be an example of "meme needs to die".
> Running a software/package repository/registry where every package is signed and verified locally? No need for TLS/SSL and it would just slow down downloading 1000s of packages as handshaking does add latency to requests.
Need some secure way to pass around the SHA256 (or whatever) hash you're using for verification.
And thinking of "memes that need to die", https://istlsfastyet.com suggests this isn't as bad as I think you think it is.
The very website we're talking about in this submission is specifically made for vintage computers! But I agree, relatively niche.
> Need some secure way to pass around the SHA256 (or whatever) hash you're using for verification.
That gets passed out-of-band before actually downloading anything from the registry. In the case of Arch, every package is signed by developer keys that are securely fetched on initial install, and later fetched as a package.
Less niche use cases are doing latency sensitive things over HTTP (which overall I wouldn't recommend, but sometimes you're stuck with 3rd party stuff), then adding the handshake can easily double the time for the connection.
For example, one website I have can have the TCP connection be established in ~40ms, while the SSL/TLS handshake takes ~100ms. So because of SSL/TLS, the request time more than doubled. If I was serving signed packages over this connection, you can easily skip the handshaking part and when you download thousands of packages, save some time. I don't think that use case is as niche as you think.
I regularly get astounded feedback about how fast it is.
The web doesn’t need to be slow and shitty, web browsers are extremely fast if you use them correctly. Static pages are your friend.
I have fun using that text stack, and with Next every page is just delivered as static HTML.
https://valep.vc.univie.ac.at/virtualarchive/public/Archive/...
I see this so many times in my line of work (software development, consultancy); companies throw millions at a solved problem like e-commerce, the over-enthusiastic engineers jump on it but won't just pick something off the shelf, they will re-engineer it in $cool_tech because just solving the problem is boring.
Since there isn’t an open source version, I didn’t dive deeper into the slowness of it or it’s architecture.
Sorry, I didn't have it at the time. It should be the same as the one SPBS has posted above.
Clearly, it'd be easy to compare 'apples' with 'oranges' thus quite a difficult analysis to get real figures.
But I think I was hamstrung by the "must use accurate title" rule.
Nice thought but unlikely give the copyright bloodhounds about. A better short-term approach would be to change copyright to make access to orphan and neglected works legal so long as one has no pecuniary interest in them. This would free up huge swathes of copyrighted works.
Whilst that makes sense, it is opposed by new/existing copyright holders who see the freeing up of these works as competition—even if the orphaned works bear little resemblance to the new works (which is usually the case)—on the grounds that making these works available 'dilutes' the market for newer works (a spurious argument if ever I've heard of one). Another objection comes from a mob of carpetbaggers who want access to them for commercial purposes, that is if said works ever become available (all sorts of strange arrangements have been proposed). Thus the stalemate continues, nothing is done.
No wonder piracy exists.
BTW a while back I posted a link on YouTube to a 1920s audio recording whose author died about 80 years ago only to get a note from Google that someone still claimed copyright over the work. Seems this lark is done automatically by the mischievous copyright lobby even if there is no such claim by the original author. Incidentally, Google didn't remove the work (presumably on grounds that they were already aware of the 'scam' but were obliged to advise me anyway in case I objected).
Right, the copyright system stinks as presently constituted.
Just to be sure, schemes to protect owners exist and could be implemented. For example, all works in this category would appear in published lists with say a year's grace—if the copyright owner turns up within the grace period with proof of ownership then the work remains in copyright.
There's another type material that we do not normally think of as being in copyright but in fact is. That's things like circuit diagrams, blueprints, plans, etc. from, say, obsolete equipment where the company has long gone bankrupt. Often there was no payment made for this info in the first instance as it came with the equipment (as manuals etc.). Denying it now on a copyright 'technicality' stops maintenance industries, hobbyists etc. from building repair infrastructures and such.
As a society we do this policy selfishly, because we’d like people to be encouraged and incentivized to create original works that touch peoples lives.
I agree that the purpose of copyright should be to encourage production of work and culture. I don't think encouraging people to coast on one great artwork for their entire lives does that. At this point you are extracting value from society without adding anything new back.
Of course this starts interacting with other policy decisions in interesting ways. I don't think you should struggle to live because you don't want to become a slave to making more, I think you could pair this with some sort of Universal Basic Income so that you will be assured basic comforts no matter what. However you are still encouraged to work more if you want more luxuries.
What if you created the work at 18 but only after 15 years did anyone notice it? No dice? We'd prefer that all the profits from people reading on their kindles should go Amazon and some publishing service that aggregates out of copyright works instead of the guy who wrote it?
We're better off as a society if the returns to the massive part of the Spotify library that is over 10 years old, that enriches the lives of hundreds of millions of people every day, just goes to Daniel Ek instead?
This is better?
What do you mean no dice? In this scenario, you'd still have the last ten years of work still under copyright and a big platform for pushing subsequent works.
It's not just the US unfortunately.
> Or book authors whose work is picked up decades later
This is an interesting one. I think this rings close to the "dilution" argument. Where movie studios will be more likely to wait until copyright expires than pay the author. I think this is a legitimate concern but I don't know how big of a deal it is. There are already many public domain works but studios still choose new stories where they need to pay the other. Obviously shorter copyright periods will shift this equation but IDK how much. Likely it makes sense to move slowly here, start at a high number like 80 years and slowly reduce it to see if this becomes a huge problem.
I'm sure some of the stuff on there will contain old malware code, likely innocuous nowadays but still in the definitions.
I don't remember anything else about it.
EDIT: Maybe "Siera ga ookurisusu Thexder" (Thexder presented by Sierra)? It's practically incomprehensible.
I feel like I can hear "Siera" at the start myself and you seemed sure the last word was Thexder, so that's what I'm going with. It's pretty nearly incomprehensible, though.
edit: Oh, or maybe Silpheed? This is the closest thing I found with some searching: https://youtu.be/o98xKZk5FOk?t=182
They recommend /r/tipofmyjoystick or a selection of online chat rooms instead.
The quality is so terrible that even a native speaker had to listen to it several times and infer the rest from context, though.
Refreshingly no https because why would this site need it?
I agree it's good for resources like this to not require it or force redirect, but it'd be nice to have something optional. Sure, there's nothing to hide here, but that's a bad excuse for not encrypting...
I really wish SSL/TLS would have used something like starttls. And yes, that means needing HSTS preload (or better yet a DNS-based alternative) to prevent downgrade attacks, but we do need that with https:// anyway.
There was also content filtering. Imagine your home internet being scanned and filtered like some locked down corporate network. Ewh.
In some countries known for lacking consumer rights.
Now we have the same good protections, the warranty period is 2 years.
So some countries had it for a very long time, it is rather a matter of culture I believe.
It's an anti-vaxxer statement too; I'm not afraid of the 'rona either, but I'd rather not get it if it's all the same to you.
"CSS, JavaScript and HTTPS are not required. This site works in text and vintage browsers."
I 100% get that. So you can boot up some old computer and grab retro files. Love it.
Wait... I just searched again. I'm not crazy. It was called HBBS and it got added to archive.org last year:
https://archive.org/details/apple2_hbbs
Oh, no, its author (Matthew Dornquast) passed away earlier this year:
https://www.startribune.com/obituaries/detail/0000416768/
Jason Scott (textfiles.com) posted about his passing at the time:
https://nitter.net/textfiles/status/1490157005805395971
Well, now I'm bummed. I found what I was looking for all these years and sadly learned its author died much too young.
:-(
I'll give it a shot. In the late 80s, my dad bought an 8088 XT clone and "somehow" got some games. We had a bunch of the popular Sierra/AGI adventure games, Hugo's House of Horrors, etc. This game was in the same vein, but way way more primitive.
It's a DOS game. I believe it would have been made between 1980 and 1988. I remember it as a text adventure, but with non-interactive full-screen graphics (e.g. appears like Sierra games, but you can't move the player, only issue text commands). I remember it as monochrome (bright white on dark black background) despite my computer supporting at least CGA. I remember the commands you type being entirely in uppercase (LOOK DOOR, PRESS BUTTON). I remember the protagonist waking up on an alien spaceship, and by far the strongest memory I remember is there being an elevator with up and down buttons you could press to go to different floors of the spaceship. I vaguely remember the game being called ALIEN (as in, I could type ALIEN to start it; so, ALIEN.COM maybe??)
I don't expect to ever figure this out, and have mostly gaslit myself about this ever existing. I actually asked /r/tipofmytongue or some similar subreddit about 10 years ago to no avail. If anyone on hacker news has any clues to help with this I would be so grateful and would buy you a beverage.
p.s. @nebula8804, my guess for your holy grail is: https://en.wikipedia.org/wiki/Blade_Runner_(1997_video_game)
I can’t find any evidence it was a port of an earlier DOS game though.
Or perhaps "The Eternal Dagger", which has a necromancer's cave: https://gamefaqs.gamespot.com/appleii/577550-the-eternal-dag...
This helps narrow it down so much appreciated for the suggestion.
OFC they may know it because, doh, they are reimplementing engines since forever.
E.g. there are games that I couldn’t remember, one was a quest(?) in a set of pictures and a submarine, dark tones, mysterious. I remember a full outside view of it and then few screens inside.
Another was a dos game that had a fullscreen map of some galaxy and a cursor in a form of a torn hand. Five blobs below the map were unnamed(?) buttons on a strange panel. One button sent you flying through a “canyon” on a selected planet, which was drawn as a set of simple \_/ planes slightly offset from each other, synthwave style-ish but much simpler. I believe it was an early rogue like, but I was too young and knew no english to understand it.
I don’t get how one can remember something but not have any details except a period of release.
Commander Blood: https://youtu.be/e9nOYM6nSXo?t=39
With an intro like that I could NEVER forget this one. That and the fact that this game did not crash constantly like my missing game did lol.
Too bad it didn't sell well, those French dev create the most unique stuff but sometimes it is too unique for the mainstream.
Off to listen to Oxygène.
Honestly I cannot remember scenes correctly. It was super unique to me at the time but the constant crashes prevented me from playing it throughly even though it remained in my mind.
Another thing I can add was that there was FMV scenes with humans I think. I also think there were cyberpunk elements but not sure. I specifically chose the above CGI image because it reminds me of the game.
When I say point and click I mean a game like how Myst operates.
My hope is that if I ever find it, with my tech skills that I didn't have as a kid, I can hopefully repair the game so it does not crash(or at least research if someone else has fixed it)
EDIT: Others have kindly gotten me to think of more details of this game. I am collecting them here:
1) The game shipped on a CD, I think the CD had a lot of "Blue" on it. As in the label had a lot of the color Blue. Sorry, I'm trying to dig deep into my head as much as I can.
2) The game was a point and click in the style of Myst. Specifically pre-rendered CGI Images where you would click to progress through the level. Occasional FMVs with real humans would appear.
3) It has a similar setting to Blade Runner (1997): https://youtu.be/9KSqIDxtB4U?t=2427 but again the game didn't operate like Blade Runner, it operated like Myst.
4) This was definitely some sort of Win32 application (ie. runs on Windows 95/98 and not DOS) and so the graphics imitate a game like Myst and not those old VGA DOS games.
Check out the map around 15:00 and the planet landing around 16:21.
See my comment here for more info: https://news.ycombinator.com/item?id=33258294
Thanks for the suggestion though!
https://en.wikipedia.org/wiki/Category:Point-and-click_adven...
Some useful information would be: When is the earliest date you remember playing it? Or, when is a date where you are positive the game had been made at that point?
What did the graphics look like? Do you remember anything about any intros or loading screens?
Anything more specific than sci-fi? Space? Aliens? Was it dark/scary, light-hearted, dramatic, etc?
Do you remember any lines, characters, game mechanics, or plot points from it?
Certainly tedious, but maybe your best bet, with such a vague description.
[1]:https://news.ycombinator.com/item?id=33258294
While all those games are from the 90s. I must stress that this was definitely a Win32 game: ie. Has to run on Windows 9x and cannot run on DOS.
[1]:https://news.ycombinator.com/item?id=33258294
The game was definitely a Win32 application so it wouldn't have the style of "The Dig"
Nowadays you go anywhere and dozens of people would be snapping and videoing away. Apropos video, I guess since I wrote "digital content" above, I'm ignoring that there's probably dozens of years' worth of film, video and audio recordings that were made before 1995...
[1] https://www.nytimes.com/2022/05/17/opinion/india-heat-wave-p...
1: https://en.wikipedia.org/wiki/Lunar_Lander_(video_game_genre...
[0] It was Space Exploration Mission Alpha[2]. A lunar lander clone where you play as aliens visiting all of the Sol system planets. I never did find the non-shareware Space Exploration Mission Bravo, so if anyone knows Jeffrey R. Marken please drop me a line, I'll gladly pay the $16.75.
[1] A bald-faced lie
[2] https://archive.org/details/SpaceExplorationMissionAlpha_102...
If I knew the cover art for that issue it wouldn't be hard to look through my parent's stacks of Mac Magazine cds.
Thank you for looking though :)
Probably the most impressive one of the lot was Code Red, there was so many interactive items and random events just in the starting area.
11 million copies sold since the 80s.
Cool website by the way!!
There's something for everyone!