For videogame development, firebase is godsend.
Just an absolute easy way to add features into mobile games.
Core competencies of most game devs aren't web stacks. I can see how web devs might feel differently.
Core competencies of most game devs aren't web stacks. I can see how web devs might feel differently.
Marketing copy aside, it's not as if the technical docs discourage people from using it for non-scale use cases.
It works best as a simple document store.
The most definitive use case for Firebase is its Realtime capability, which makes it useful for gaming particularly but also team-based apps. But Supabase is just getting started with their Realtime capability - I expect to see more progress from them while Firebase deteriorates under the cloud of Google (pun intended).
I just have no desire for anything else. Time is money after all. Also videogame dev crunch time is a thing.