(Along with AMOS, MUI was often a target. Quaint these days, given our current UI behemoths.)
(Along with AMOS, MUI was often a target. Quaint these days, given our current UI behemoths.)
This opened a chance for Amos.
If you have a look at today's leet-ness, have a look a The Black Lotus. They do everything with a cross-development pipeline, they even forked Amiga UAE to streamline their process. TBL is really top notch Amiga coding, fantastic stuff.
Amos and cross-development compile to machine code in the end. Besides that it is about easing things.
For reference, here is Abyss' fantastic project: https://github.com/BartmanAbyss/vscode-amiga-debug
Same goes for Basic on C64. It is not that I dislike Basic. It simply the fact, that you get different results using assembler on C64.
And in practice I recall it was also slow for doing things like bigger scrolling things - like isometric RTS map, SimCity ...etc