Mortal Kombat+
mortalkombat.plus
mortalkombat.plus
That has gotta be painful. As a kid who ruined their studies because of this game, wanting to meet Boon after learning about the Noob Saibot backstory was it! Heck I'd kill to meet him now. So I can totally relate to the developers' disappointment. Hope your dreams one day come true.
That said, I hope the project does NOT die. Power to the FGC!
1. e.g. Kleenex
A $1, non-profit, licence that can be modified or removed at anytime. It could even have an NDA attached so it can’t be publicly discussed.
Maybe they wouldn’t accept that. But it seems like there should be a way to officially allow a project like this to exist without enabling other groups that are not guided by motivations the licence aligns with.
I met him twice from that. Never met Ed Boon though.
One of the devs streams his work on YT and it might be informative, but it's impossible to use as a reference...
I met Ed Boon at the premier of Mortal Kombat II.
Talking to him was one of the things that basically convinced me to stop trying to work in videogames. Up until I met him, my dream was to make videogames.
I wish I'd taken pictures, the entire cast of Mortal Kombat II was there. This was at the AMOA show in Anaheim California, where companies that run vending routes meet up with companies that sell things like arcade games and pinballs and jukeboxes and vending machines.
it's a more significant rework of sf2, has some interesting concepts baked in
https://www.sirlin.net/sf-hdr/street-fighter-hd-remix-design...
I'd love to see someone do the same for Capcom vs SNK 2, but a guy can dream, right? :)
But when I really wanted to talk trash in the PS2 era, I would brag about beating someone with Kuma.
Basically the launch of any AAA video game back then (like 1994 DOOM or 1996 Quake) would cause a global sink in academic and corporate performance with workers calling in sick and students spending endless nights playing.
It was a great time to be a gamer.
Also what was your character?
For character, I usually just let the game pick a random one for me. I found that after the initial fun of learning everyone's combos and special moves, the basic kicks and punches were all you needed. That was the real secret to MK: Precise use of high kick, sweep, uppercut, and block could pretty much beat anyone who made a mistake. If I wanted to show off (MK3), I'd pick Sindel and not allow one hit against me. I think I was the only person in town who used that character.
Another fun variant was to offer to only use one attack button (high punch, high kick, low punch, or low kick), and allowing your opponent to use all of them. Bonus fun: Let your opponent choose which button you are limited to!
"Use the force Luke" - Yoda
Different game but equally impressive imo. Obviously takes a lot of practice but audio cues are huge for these kind of challenges - https://www.youtube.com/watch?v=5w6z-h4hoEU
Killer Instinct 2013 unintentionally at first has different sound (and music!) effects for each move as well as every meter so at some points devs were astonished by a letter from actually blind players with a few advices on how to make it even more accessible.
Upcoming Street Fighter 6 has the options needed!
They brought MK in later and it was a solid few years of summer memories.
I've been working on a videogame (one player, on the browser) based on a very popular IP (let's say Star Wars, but it is not Star Wars). I have very good relationship with the IP owners / lawyers, and I even asked them permission to create the videogame. This was their response:
> Whilst we value your support as a [REDACTED], your question touches on many complicated intellectual property issues and, as a result and as you probably aware, we typically don’t give advice or permission except to say that we object to any unauthorized use of our IP, as well as to any use that casts the works in a negative light, or that falsely implies an endorsement by or association with us. We therefore recommend that you do not proceed with your project.
However, months have passed since this response and I am still very interested in proceed with the game (developing the game is very fun, and I am sure fans would love it). But I don't want to spend months on it and having it down as soon as I release it (and break my relationship with them).
What would be a good movement at this point? Ask for the price for the rights? I guess it would be in hundred thousands of dollars?
Just to clarify, I am not expecting any profits from this game: I'd release it as a free-to-play, no ads, in browser game.
Other than that, yes, you need to ask for a license deal. Depending on the license holder, this may be cheap or expensive, or you may be able to cut a more flexible deal rather than pay upfront (e.g. share of profit, but you're making a non-profit deal, so...). Or maybe you can make a deal to release it on their website.
Or just hope they don't notice...
Example space battle scene: https://www.youtube.com/watch?v=mKepuFEzFAI
It's obviously inspired from Star Trek TNG and they want you to know it, but it has different characters and details. It's not Star Trek, but it's also true to the original than any recent Star Trek TV shows or movies.
So yeah, I would say, just change character names and make changes to your designs. Make it be its own thing and have fun with it.
As noted with the Spiderman fun, IP may not be simple. Some other organization may already own part of the IP from another deal (e.g. Sony owning Spiderman and MCU as part of Marvel Studios / Disney not being able to use Spiderman as a character until a deal was reached).
It's Friday ffs just give it a rest for one day.
I couldn't find it on the main page.
https://mortalkombat.plus/umk3
And it's annoying that it won't even let you "open the PDF in the browser"
I had originally presumed this was Midway's version of Aleph One, where Bungie released the source to the original Marathon trilogy, and the community made it work on modern hardware. Considering Mortal Kombat is owned by Warner Bros now, I don't expect that to happen.
The 2 player competitive experience was where these games shined. It's just a shame that there was more potential for a fun single player. Regular MK3 I always found to be fun against the computer, even though the difficulty ratchets up as you climb the tower.
Oddity of that night… I was in Chicago and I had a very old car at the time (Olds Omega). It konked out on me as I was leaving. So I had go back up to his apartment and ask to use his phone. He (and his wife/gf) let me, but they acted very odd like I was somehow up to something. I couldn’t find anyone to pick me up either and I didn’t want spend the money I just made on that crap car! Luckily I went out and tried again and the car started.
It always struck me how he and his girl seemed so… well almost elitist — maybe they were so isolated they were just scared of lower class strangers.
Seems patching a ROM should be possible using MultiPatcher [1].
---
That's... ugh.
(edit- it doesn't, just recommended)
The version you use will depend on your computer processor. In theory, the most up to date version of MAME you can use will result in more accurate the game emulation which usually required a faster computer processor to run the game at full speed. If you have a 64-bit processor then you want to use a 64-bit version of MAME (games can run up to 40% faster). It’s best to use the newest version of MAME as long as your computer processor can handle it. We recommend that you use the version of MAME that is offered on the ‘Download’ page. This special version has been modified to recognize Mortal Kombat 2 Plus (etc) as its own game. You may chose to use a different version of MAME, but you may get an error when trying to load MK2.ZIP. Don’t worry though, we will go over how to get around such problems in a later section.
It seems that it works in standar MAME builds, but they recommend their custom compilation for best performance.
My immediate thought as well, especially without any indication of source for either GPL compliance or just to know what they changed.
Nvidia RTX Remix: https://youtu.be/Vg52-HZhrFc
Stable Diffusion remaking low res sprites:
https://old.reddit.com/r/StableDiffusion/comments/xmp9x3/as_...
https://old.reddit.com/r/StableDiffusion/comments/x5qrje/usi...
https://old.reddit.com/r/StableDiffusion/comments/x9t1dx/img...
I maintain that MK3 for DOS is still the best port in terms of bugs and general feel. Yes, I didn't like Ultimate all that much.
Thank you GoG and whoever is working on this for keeping the dream alive. Bookmarked
(Very cool project though)
Besides those dedicated enough to fly to tournaments and compete with the best, FGs still seem to be generally popular among the mainstream; SFV sold 6.6m copies, MK11 sold 12m, and GG Strive sold 1m. The 2010s were a total revival of the genre, which had a bit of a dead period in the early aughts.
There were around 40 people there, about ten of them competing. It was held at an arcade that was downstairs in the La Jolla mall in San Diego.
This was the first worldwide Street Fighter II tournament, that later evolved into the EVO tournament.
Only Ed's eyebrows could rival the spectacle.
Thank you devs. Please keep it up until it's done.
I'm giving this a try.
Surprised this wasn't shared earlier but it's as old as 2016.... just a different site mortalkombatplus.com
Electron. What.
Fightcade provides accounts, rollback netplay and a lobby system and is the main way that the FGC (fighting game community) plays older games online.
It works really well.
They've made it really easy to use. Can't say the same for other emulators.
the "relax" bit was pretty unnecessary and condescending.
it works well, but it's a fundamentally flawed way to produce cross-platform applications. too much performance is just wasted in the DOM and the JS runtime.
developers trade a small amount of development time profit for themselves in exchange for perpetually sluggish software for each and every one of their users, who could number in the millions. it is a few weeks or months gained for the development team, but costs years and years of cpu time measured cumulatively across all users.
the tradeoff should be the other way around. I will gladly trade away weeks of my time if it saves cumulative years of my users' time.
CPU cycles are absurdly cheap. CPU speeds have been stagnant for 15 years. Average consumer applications still aren't taking great advantage of threading and with the recent CPU architecture attacks we're better off without Hyperthreading anyway.
The absurd popularity of Electron apps like Slack, Discord, VSCode, Figma, Signal and WhatsApp with consumers says clearly that nobody minds all that much.
how many laptop charge cycles are caused entirely by electron apps using more power than traditional applications? impossible to know for sure, but easy to know that it is far greater than zero.
does this mean that you can carry my preference to its extreme and assume that I am advocating that all applications be written in Assembly and be extensively tuned? no, it does not.
I am saying that Electron is a tool of a developer who cares about their own experience over the experience of all of the users of the software they write, combined. the entire reason we write software is so that an end user's life can be made easier. if you think anything different, you likely have an MBA or don't understand why people pay for or use software. Even games are played so that the life of the player can be enriched. Part of the work ethic of this field (that apparently only I believe in) is to not deliver terrible software to end users, and it is my personal opinion that Electron developers choose what is easiest for them to get another round of funding going, and not what is best for the users who actually consume the product. These developers write for money, and to make the world a better place for themselves, at the small, but very real, expense of everyone else.
the absurd popularity of the electron apps you mention is probably due to the fact that they are only available as Electron apps or as web pages. "Look how successful electron is" doesn't count if there is not an equivalent traditional app to compare it against. And I am recalling a lot of people on the internet, including this website, and lots of people at work actively and repeatedly complaining about the performance of all of those applications, so I am not really sure that you are standing on solid ground at all.
there's another comment by me in this thread somewhere that summarizes it well, but because you asked nicely:
WARNING: OPINION AHEAD
electron encourage bad tradeoffs and because of that it is an ecological problem, literally. many thousands or millions of people suffer sluggish software and must continually wait for their electron application to respond so a few developers can save a few weeks of time. it's the exact wrong tradeoff.
web developers infest this site so I am downvoted every time I say this, but I simply do not care. web tech today is absolutely horrible and if you know that (how could you NOT) and you write web software that does not improve the landscape, you are morally bankrupt.
Cheap, easy, efficient. Pick two.
People are allowed to use easy, but (sometimes severely) sub-optimal solutions to make things they think are cool, because people make things, and there are thousands of tools that let them do so. It's why PHP is still around, and it's why people flocked to Electron. Electron won because "you should learn the hard thing" is a no-sell. They should! But they won't! Because they don't have to. And if you don't like it, go make a more efficient UI framework that is cheaper (that one's tough, free is free) and easier (and that one's also tough, but maybe you'll pull it off).
In the human race, I am but fodder. One of the masses of people just existing. I come here to learn things, and I wind up getting in arguments, because it's more or less the only place in my life where I have feelings about stuff that isn't the feeling of pure pain.