Meanwhile, at Apple, they would have got it right in version 0.1, and Steve Jobs would treated that as prototype quality and made the team do 10 better variations.
Meanwhile, at Apple, they would have got it right in version 0.1, and Steve Jobs would treated that as prototype quality and made the team do 10 better variations.
Meanwhile, the current generation of dual core Android phones have hardly any lag issues anymore.
So... laggy sometimes, but still smooth scrolling.
Every Android device I've tried (just tried a couple tablets at a Best Buy this week) have been consistently laggy (response times to swipes) and choppy scrolling.
Garbage collection has never had anything to do with poor UI performances, and everything to do with making poor code stutter. When the GC starts hitting your framerate, it means you are creating far too many objects and far too frequently. Before ICS, android implemented the incremental GC that runs more often but for "negligible" sub-1ms lengths.
If you absolutely need 60fps, make sure the GC never gets to do any work and start monitoring your own memory through buffers, just like you would in any other language.
Garbage Collection very slow on Android with latest stable line http://groups.google.com/group/v8-users/browse_thread/thread...
How can I avoid garbage collection delays in Java games http://stackoverflow.com/questions/2484079/how-can-i-avoid-g...
Avoiding garbage collection for smooth 2d animations Options
http://groups.google.com/group/android-developers/browse_thr...
Image tiling on Android, garbage collector slows down http://stackoverflow.com/questions/7916021/image-tiling-on-a...
Nothing beats primitives and buffers - the performance gap between the two methods is huge, that's true, but it's not a showstopper.
I don't recall gcs in other processes hurting my apps performances though. With that said, if I'm going to write a game, I'll make sure none of the threads in my process will trigger a GC past the loading/splash screen. This means no instanciations of any additional iterators, collections, Strings... The overhead of allocations is almost as bad for the framerate as the GC anyway.
Just FYI.
I can barely stand the, in my opinion, horrible mouse acceleration in OS X and knowing apple I can imagine that they feel that giving me the option to disable it isn't user friendly.
Am I the only person in the world for whom the inertia of a scrollable area at rest, tending to stay at rest _is_ what feels right?