The raster tragedy at low resolution (1997)
microsoft.com
microsoft.com
I'm a Windows guy temporarily using a Mac to write an iPad app, and the main thing that bugs me about OS X is how fuzzy the fonts look. In Windows, my fonts look ultra sharp on-screen; on Mac, fonts look fuzzy. Apparently it's because of this: http://www.codinghorror.com/blog/2007/06/font-rendering-resp...
But I say to Apple: unless one's monitor has the dot pitch of the iPhone "retina display", your font rendering looks really fuzzy. <rant>What good is "preserving the typeface design" if it makes your eyes water?</rant>
So yes, this is quite subjective.
It really is a matter of taste and what you are used to. Also because antialiasing is basically a trick of visual perception, it wouldn't surprise me if there really are differences in people's vision systems such that some people are more likely to see heavily antialiased text as blurry, similarly to the way some people are more likely to object to low framerate video or get a headache when viewing stereoscopic 3D.
I recently found that one can go into Options in Visio and change font rendering so it uses gray-scale. Then the kerning is just fine.
No matter how long I use font aliasing, without some very high dpi my eyes just cannot adjust, cannot totally ignore the bluriness. Seems like I'm in the minority though.
Basically, the OSX font rendering is as close as they can to print, where the Windows font rendering gives primacy to on-screen font clarity. This leads to a "fuzzier" OSX look, but a much better match to the actual typeface where windows's renderer "breaks" fonts to make them "clearer".
This, of course, comes in no small part from Jobs's background in loving the written/printed word. I'm sure it's also helped by the Mac background/history in design and print.
Comes down to taste.
Closed Captioning fonts are hardly better.
Not all DVDs have both, although a lot do. Some have just one or the other.
So closed captions have stuff like "door opens, a radio is playing an old tune in the background. Sheila: Hello" but with subtitles you'd just see "Hello" since if you can hear then you can infer everything else about the scene.
"Subtitles" on a DVD are basically a 4-colour (3 + transparent) bitmap which is overlaid on the video stream. But DVDs also support the closed-captioning that was originally used for TV broadcasts, which is text embedded in the video signal that's decoded and displayed by the television set itself.
Media playing software can extract subtitles from the latter system and display them in whatever font you like - but you can't do the same with the DVD-overlay subtitles, because they're just images.
You are probably watching video files with subtitles as embedded (or separate) text files (srt etc). This allows the video player to render them with any font and higher resolution.
This way you realize how terrible the font and resolution really are.
Additionally:
DPI of my 2011 laptop: 115dpi.
DPI of my 2011 monitor: 100dpi.
DPI of my 1997 monitor: 90dpi (100dpi possible at a rather ugly 60Hz)
DPI of my 1993 monitor: 91dpi
With this progress (or lack of) in mind, I think the pixel will be around for a while yet. Indeed, (thanks to LCDs) outside a few small-scale high-DPI places, pixels are more obviously visible than ever before! So why people are so sure that the pixel grid can just be ignored, I'll never know...
IBM once produced 204dpi desktop screens (T220/T221, 3840×2400 in 22.2")
AMD's high-end GPUs can handle 6 monitors each running at 2560x1600, and can render 3d content at that resolution with useful performance.
People are so keen to do away with the very idea of the pixel grid, and just pretend it doesn't exist, but the technology to display the result is just not there yet! Are we going to have to put up with even more years of blurry fonts and coloured fringes, just so that people can pretend the future is here, when it blatantly is not?
The problem isn't (and has not been in quite a long time) the content of the computer box, it's OS support for high-DPI screens and the price of screen hardware (IBM used to sell 204 dpi computer screens, 22.2" with a 3840×2400 resolution, you had to feed it with 4 DVI channels but it worked — for 2D anyway, the first generation shipped with a quad-gpu Matrox G200 MMS)