Windows Phone is currently five times more profitable for us than the iPhone
blog.anlock.com
blog.anlock.com
As was pointed out to me a couple weeks back, the plural of anecdote is not data. And this one isn't even a plural.
With 500k+ apps in the store, what are the chances that a user is even going to see your app at this point? Without a ton of marketing muscle or the good graces of the kingmakers at Apple just hanging your shingle out in the App store doesn't get you anywhere.
When the customer base is 20 times larger, even 10 fold competitors still keeps the market twice as attractive.
Getting people to your app via searches on the app store can be part of your marketing, though. There are still some good niches to be found there with little serious competition.
My own personal experience is that getting in early is huge. I was in the Chrome Web Store before it officially launched and always got a lot of traffic despite barely working on the app and it being designed for Chromebooks (used a feature only available on Chromebooks) and almost no one owning those. My second app in the store got much less traffic. I had similar experience on Android (perhaps it's a Google problem). I'm trying to get into the Windows 8 market early for the same reason.
Funny how that sounds ridiculous now, no? The larger the audience the greater the potential. Successful software has always been equals parts technology and marketing.
Make of this what you will.
Now I guess it all depends on how much competition there is on WP7, also being at the top stop gets you more sales which helps to keep you there. If you don't get some initial good sales to put you there results could be vastly different.
A better comparison would be an app that hasn't got any help from top lists on either platform.
The apps themselves appear to be yet another bunch of spelling apps for young children. This has been done to death in the app store. Unless the app is spectacular, it's no shock that it didn't do so well.
I have an app that apparently is doing far better than this in the young kids iPhone space. I didn't spend any money advertising it. However, it is something that hasn't been done 1000 times already by everyone else looking to cash in.
For a single developer this could be a good time to write WP7 apps. But iOS is so attractive because of its SDK and the wealth of third party libraries available for developers to leverage.
For a single developer this could be a good
time to write WP7 apps
Personally, I doubt that.In my circles I have a lot of non-technical and technical people. I don't live in Silicon Valley, or in the US, so the echo chamber that a lot of people from this community does not apply to me.
I see a lot of iPhones and Android phones. Galaxy S and S2 were huge hits. Low-end Android phones were hits too, like LG Optimus One - great value for the price. I see my friends and acquaintances with these phones, like a friend of mine who's a taxi driver has a Galaxy S in his pocket. But I know NONE with a WinMo 7 phone. Its market share is completely abysmal.
Now, this company may have had the first mover advantage. Cool for them - however, personally I want a smaller piece of a bigger pie. The reason for that being that this pie is growing, exponentially even. Competition may be fierce and you won't get rich over night, however the 700 million users that Facebook has will be nothing compared to the number of people carrying Androids in their pockets, 3 years from now. A lot of people have ridden the first wave, especially when it comes to Apple's App Store. However a bigger wave is coming and I don't want to invest the limited resources I have in Microsoft's me-too-me-too platform.
Another problem is one of trust - WinMo 7 is the successor of WinMo 6, but it's a completely different platform. This is understandable, as WinMo 6 simply sucked and in my view it was the same story as with IExplorer 6 - they got something working, then they reinvested resources in the latest fad du-jour, leaving customers and developers disappointed, WinMo 7 being their latest attempt at preventing irrelevancy. I have no trust left for Microsoft to do the right thing in regards to its developers or customers, fucking with their learned knowledge all over again, or leaving them in the dust. I mean - they are discontinuing Silverlight for Christ's sake.
For that industry, WinMob was much better than the competition (this is before the IPhone/Android was released). There were lots of models, multiple configurations, and some of them even made phone calls.
Since then, smart phones hit the consumer market, the app needs have change (consumers don't need lazer enabled barcode scanners and multiple gps hardware configurations). But, WinMob 7 doesn't replace WinMob 6, because of the complete lack of external hardware drivers. IPhone really doesn't fill that gap either. Just Android.
And, Silverlight (and Flash) are being discontinued as Web platform(s). It still exists for development on other systems. But it could be argued it is just WPF at that point.
So isn't piece this just saying putting your product in the right marketplace results in more sales than putting it into the wrong marketplace?
"Rankings
We have reached the following top charts and have also been listed in 36 more countries around the world:
US: Top 100
UK: Top 50
Australia: Top 50
Germany: Top 25
Austria: Top 25
Switzerland: Top 25
France: Top 25
Italy: Top 10
Spain: Nr. 1
Mexico: Top 10
Greece: Nr. 1
Canada: Top 50
Argentina: Top 10
Colombia: Top 10
Chile: Top 10
User Ratings
Our paid versions have received 90+ reviews across all countries with an average of 4.5+"
No raw sales numbers, but it seems fair to guess they've made more than $1 on the iPhone version.
I'm actually surprised there aren't more people targeting the education market. On my iPad I tried to find good educational apps and I'm having a really hard time. It's probably one of the few app categories where I'd pay decent money for a good toddler+ app, and have only found a few worth a dime.
Basically, this was one unprofitable app on the iPhone. Making 5 times more on WP isn't so impressive.
And given the fact that I already know a few independent WP7 devs who can make a living purely from WP7 apps makes me wonder if the iPhone app store really is the iPhone lottery for developers. This can end up actually turning into a really bad story for iPhone developers.
What I'm really saying (in my other comment) is that this was a wholly unremarkable app with very little to differentiate it from all the other apps out there. This article is just cynical linkbait to try to squeeze out some extra sales.
You can get away with selling unremarkable software in a new market. As soon as news of a gold rush for WP7 emerges then it will be just as tough as the iPhone market in no time.
We will have more data when it comes out in a couple of months.
Also porting is interesting - we're in a position where we have a bunch of highly optimized, debugged C/C++ 'backend' code. Since native code isn't supported on Windows 7 Phone, we'll have to port our app by rewriting it all in C#. Unfortunately, it's not practical option for us at the moment.
I'm going the other way - my own code is all in C# (Mac and Linux with Mono, and MonoTouch and MonoDroid for the mobile platforms) so deployment to any of the above platforms becomes relatively easy. (I'm writing games, so I can hoist a lot more of the otherwise platform-specific logic into OpenGL, OpenGL|ES, and XNA, respectively--still requires building different GUIs based on desktop vs. phone but is a lot nicer than Windows vs. Mac vs. Linux vs. iOS vs. Android.)
I've not written for any other platform, so have no comparison to offer.