Yeah, which is why if you go on subreddits for any major multiplayer game that supports crossplay between PC and consoles (like COD Warzone), you will see a lot of people recommending to turn off crossplay to avoid dealing with cheaters, because pretty much all of them come from PC.
I usually have no issues playing with crossplay enabled on release of a new game, but a month or so after, I end up disabling it most of the time for that exact reason.
>PC players play on jailbroken (in a sense) machine.
PC games also ship with anti-cheat. Why ship anti-cheat to a console that's supposed to be secure?
That game (fort nite) seems to have interesting change in visuals, random NPCs walking around and different looking characters natively. I wonder how much of that is an attempt to tamp down on cheating.
Breaking this would require an exploit in the bootloader.
It can, but usually doesn't do anything but make your system less secure. I'd have no problem with anti-cheat systems, but they by and large don't work.
Escape From Tarkov had a big issue with cheaters because they would farm ingame currency, then sell it for real cash (Real Money Trading - RMT). This was literally a job for these people. Everytime they got banned, they just bought another account (~40$) and kept farming. If a support person bans one such person per two hours (at a generous 20$/hr Russian salary), the company literally makes money off of cheating.
I get why Free To Play games have cheater issues (even though for example Fortnite is raking in cash), but for pay to play games, I just don't get it.
If you attended Kernel and Hardware hacking courses at security trainings, you're likely sitting next to either some cheat developers, or some anti-cheat team members.
When the xbox360 was jailbroken a lot of games were immediately ruined, at least until Microsoft figured out how to ban modded consoles from online play.
You could also directly download any game from the eShop CDN witbout buying it (because the only authorization method was a key per game, not bound to a user, so freely shareable for modded consoles) until like a year before the eshop shut down.
Now with the switch they send tons of telemetry and ban at the first suspicious report. I haven't heard about non modded switches being banned though.
Switch jailbreak usually involves blocking Nintendo servers when booted into the modded OS to prevent bans (since CFW is not permanent on the switch for now)