Does Android not support standard Vulkan as well?
(We've had a split on concurrency. Web devs think in terms of callbacks and async, but not real multiple threads running on multiple CPUs with explicit locking. Game devs doing high performance games think in terms of multiple CPUs and the GPU all working in parallel, pumping huge amounts of graphics content. WASM and Android follow the web model. There's kind of a hack involving multiple processes with some shared memory, but it's not general purpose threading.)
Apps usually go for the API that works on all devices.