NERO Machine Learning Tournament
code.google.com
code.google.com
This project and the original used a variant of his rtNeat neural network software:
http://nn.cs.utexas.edu/?rtNEAT
Since then he's moved onto the University of Florida and created some new variants. One that is particularly interesting to me is cgNeat, for creating evolving, procedural content for games. It was used to evolve new weapons and particle systems for a diablo-like loot system for this game:
The idea of this tournament is that you are training a population of evolving agents, each controlled by a separate artificial neural network. It's effectively a strategy game where you teach your networks how to react to different inputs (flags, enemies, friends, etc.).
We'll then compete the teams against each other in a massive tournament.
I am very glad to see that the project has continued and is still going strong.