That equals 2.4hrs/day, 16hrs/week since the game was released, which might be more indicative but still depends on the reset of their life obligations and what else they seek value from.
That equals 2.4hrs/day, 16hrs/week since the game was released, which might be more indicative but still depends on the reset of their life obligations and what else they seek value from.
I agree it's a lot of hours but for a game you really like (with an online component no less), it's possible once you consider that it's probably instead of watching TV, reading, and other free time stuff. (I.e.: treat it as cumulative free time instead of "this one game is 6k hours")
49.5hrs remain in my week.
Reduce that by another 39.55h. I have fewer than 1h30m available a day now.
I have not done any errands, have no food for the coming week, my clothes are dirty, and I have not seen or called any of my friends or family.
Imagine living that lifestyle for 1,046 days in a row.
(Truth be told, I'm positive sacrifices were made. Cut the exercise, order delivery, eat while playing, don't shower, etc)
Wild.
Very different from someone that plays video games a few hours every day
I've played RDR2 singleplayer and I get a prompt about cloud saves every time I launch the game on a new PC.
If he's playing multiplayer, this should be even easier. Rockstar should have the savedata.
Proton is free, open-source, and strives for compatibility with Windows games. Could have used that.
They still get vendor lock-in either way (because you have to stream from _somewhere_) so making it worse in this fashion doesn't achieve any particular goal that I can see.
I can see at least three goals it achieves:
1. It helped to establish the superiority of Google engineering (in the minds of Google engineers), e.g. "We can do it better because we're Google."
2. It helped somebody (or multiple somebodies) in Google get promoted.
3. It signaled to the market that even as a new entry into the gaming market that Google has a big stick to wield and publishers/developers will have to bend to their will, and /will/ do it.
Furthermore, controlling the full platform has enormous advantages in terms of scalability, low-latency streaming and control.
The hubris to go ahead with something like this....
Years back, I spent roughly 20,000 hours in WoW, starting 2006 and the last time I played, a year or two ago. 20,000 hours doing the same stuff, one could argue, but those hours have brought me joy, relaxation, excitement, and friendship.
Downtime is important — how you choose to decompress is up to you, but it's important, especially with high stress or high pressure jobs. Some months you'll be putting in 80 hours a week, weekends included, and other times you'll lower it, to take a bit of a breather, 40 hours a week with some games or TV.
We shouldn't be calling people addicts because they go fishing every Sunday, or watch TV every evening, or, play RDR2 every day.