> Game industry is notoriously known for exploiting programmers.
I'd be wary with these kinds of words.
The thing is that people seem really, really eager to work in the video games industry. (Just like people are really eager to be artists or musicians or pet vets or teachers etc.)
Approximately everyone who programs for the game industry could also land a cushy job writing boring CRUD software.
I do admit that it's tempting to show compassion for people who put up with crappy working conditions and low pay in order to work in their beloved field.
(Especially if that field sounds socially desirable like teaching.)
But unless you severely restrict entry to the beloved industry, conditions and pay will always be lousy compared to what similar skills could get you in an unglamorous field. That's just supply and demand.
> Imagine being a SWE working 12+ hours a day 6 days a week getting no rest. I might have accidentally coded something like this so that I could go home a couple of hours earlier.
In the case of the game industry, more likely so that you could work on the next ticket during the eternal death march.