The Steam Deck is an incredible device. And Alyx is one of the truly great games made for VR (which they pioneered generally). It might not be much but I'm not writing off Valve entirely.
The Steam Deck is an incredible device. And Alyx is one of the truly great games made for VR (which they pioneered generally). It might not be much but I'm not writing off Valve entirely.
Now if they do Half Life 3 - that’ll be a mainstream blockbuster, but they won’t, as they’re not the company that can pull that off anymore.
I agree with you on VR though, that's very nice atm.
For example if you want to play Batman Arkham Asylum, you need to go into desktop mode, download a different Proton version then go back to the console mode, switch the used Proton version and then you can play. There's a whole bunch of other games where you have to tweak settings, maybe use the CLI to tweak things. And then add on top of that of managing settings to get optimal FPS and battery life.
That's a lot to throw at kids or non-technical people. It's quite a different experience than a Switch where you just download it and it works at optimal for the device resolution/fps.
I'd happily place a bet today on there being a family of Steam Deck devices forming a material part of the PC games industry in 5 years or earlier. Much of the implementation such as the store experience is already leagues ahead of the garbage Nintendo get away with on the Switch.
When they inevitably release a second one with an OLED display and more performance and battery life, its going to be massively compelling. Sure we can all point to failures like the Steam Boxes, but from those failures came Proton which has been directly responsible for the Deck concept working so successfully.
On the other hand, I know that a bunch of people are unhappy that the Steam Controller has been discontinued. Secondhand prices are through the roof.
I've never used the original Steam Controller and I still think the dual analog stick setup is better for some games but having the trackpads is good for many others.
The 5200 joystick didn't self-center, though. The only centering force was from the rubber boot. This ended up being advantageous in a game like missile command, but is widely seen as the Achilles heel of the controller.
Really? I never use mine - guess I'll have to look at selling it!
> https://www.forbes.com/sites/erikkain/2012/07/26/windows-8-i...
Obviously none of that came to pass, we are two more Windows releases on and much has changed since. It is serendipitous the tech built is so great for delivering a portable experience - I think Valve's actions and words demonstrate it to be far more committed to the Deck than prior efforts, I don't see this as hedging bets. And why wouldn't they? At this stage they appear to have a hit product on their hands.
In 2022, Microsoft and Valve have strategic partnerships too, which certainly wasn't the case in 2012:
> https://www.theverge.com/2019/5/30/18645250/microsoft-xbox-g...
> https://www.theverge.com/2022/2/26/22952086/valve-microsoft-...
> https://www.theverge.com/2021/6/25/22550103/microsoft-new-wi...
I'm not sure what the impetus was for the Steam Deck. I could see it as a hedge against anticipated future, dwindling laptop sales. I could also see it as an attempt to expand into the same space that the Switch occupies. After all, with the exodus of Sony from portable gaming, Nintendo's only competition is cell phones.
AMD finally delivered a chip that can make the dream of desktop-ish performance in a handheld work. That simply wasn’t all that possible until very recently.
they may not really be in the AAA game business as much but I'm not sure that's a bad thing
No company could ever pull off Half Life 3. This game is hyped to death before it's even announced and everyone would come in with sky-high expectations. To make matters worse, everyone would expect that game to be something different and it would be impossible to make even just half of the players happy. There's no point in creating a Half Life 3, it's a guaranteed disappointment.
First, Half-Life Alyx, from the technical standpoint, is a more complex project than a regular AAA fps due to the sheer amount of innovation that was required to make it work. They also developed their own VR set alongside it.
Second, measuring a company's capabilities by how popular their products are is not fair, imo. Activision, Ubisoft and the like have been churning out "blockbusters" for years at this point, essentially packaging the same game under a new title. Are they really more capable than Valve, which has released an innovative product in a completely new field?
Third, the reason Valve does not release HL3 (and this is me speculating) is not because they are unable to "pull it off" - technically, they are, they just did it with Alyx. The real issue is that the amount of hype generated behind the title is so immense almost anything they make would be underwhelming. Their decision to venture into VR complicated matters even further. VR, still being niche, would essentially make the game inaccessible to most of the fans. With valve having developed their own set, it would have looked like an intentional rip-off.
[0] Earthbound inspired platformers about how it’s okay to feel sad sometimes