I will be losing that game.
I will be losing that game.
It seems inconsistent to complain about needing outside knowledge to find something when the only reason you know about it is from outside knowledge. There can be joy in going in fully-blind and there can be joy in following a guide like a list of chores but the no-man's land in-between leads only to disappointment and spoilers.
(this is also why I don't watch movie trailers or read book blurbs)
So, I don't think it's bad because the content is hard to discover without outside knowledge, it's bad because it's both hard to discover and impossible to fix once you have progressed past that point. It's not like being able to just rewatch part of a film or re read a book chapter to get a reference. You basically have to reload an old save, go through a decision sequence, and then replay the entire last third of the game until you have access to a final playable level, and the way it's implemented feels like it was very much slapped in to take the place of a johnny-friendship-meter mechanic that appears mostly broken outside that one conversation.
it sucked then, too.
Interesting that Steam had no issue fulfilling that promise since they loose out on it as well. Also sounds like a bit shit thing to do after completing the entire game.
[1] https://twitter.com/CyberpunkGame/status/1340013516628103170
The game was so unbelievably broken I just wanted to see out the end and be done with it
That would undermine them as a platform and that would make them loose more than a revenue from one title.
Granted, they are the de-facto monopoly, but this specific policy is seldom criticised.
I can't link to it since it's an internal page. But I have a record of my purchase and refund from Steam support here, too https://i.imgur.com/TvIuFEi.png
indeed, also the hardest by far - all enemies are max level.
The hidden one is different: that's the one where you have to wait for a dialog option to appear and has a prerequisite that is a little harder to get then the prerequisite for "the star".
If the company refuses to refund you, your digital "receipt" is worthless
Ah but we'll put it on the blockchain!
...Which is quite literally re-inventing a worse version of systems like Steam
I.e. I prove I have a token + link that token to a hash of my current system(s)
It's actually one of the better uses for blockchain I've heard so far, given the data sizes are minimal...
But steezier!
They are going to be vendor-locked, and they will only get invested in if they increase the bottom line of the walled garden that produces them.
NFTs create a new method for the technical axis but do nothing to change the others.
How do NFTs help if I have the binaries on my machine and can just patch the check for NFTs to always return "Yes this user is authorized?"
I’m not familiar enough with tampering, cracking software like that so I can’t really say.
Assuming everyone's playing by the rules, I can see how an NFT could be used to indicate when someone has an ownership license to play a game (but not the mechanics of how that right would be enforced were someone to patch their local copy to just ignore the rights check). If the game is cloud-hosted, this is easier to enforce.
From reading others replies too, it does looks like client-only mechanism on its own is weak compared to having checks on both the client and server..
Even in the 90's (And possibly 80's and before), this was common. Games distributed on floppies would have a check that involved asking you what the 13th word of page 4 of the manual was, or would have some sort of decoder wheel. And it wasn't hard to find cracked versions that had those checks patched out.
When games started coming on CDs, there were copy protection tricks that could detect if the game was running from an ISO image (via Daemon Tools or something) or even a copied disc, and those were all patched out.
GameCopyWorld was a very popular website in the early '00s. It served up these cracked versions of games. How it still exists is beyond me, tbh.
Let's assume that what you proposed is good and useful and I have an NFT in my wallet that entitles me access to a game in stadia's platform
How does the NFT help me now that the compute resource has been unplugged? I have the entitlement but not the delivery.
For multiplayer games, you’d need servers for match making and such, so it’s probably not possible right now.
Note that most NFTs are links to a central server hosted on a Blockchain, not the actual image itself.
The NFT wallet check could happen internally within the game, perhaps some kind of WebView allowing access to browser wallet extensions.
https://steamcommunity.com/sharedfiles/filedetails/?id=11481...
I think the spirit of your desire is valid though. What I want to see is the invention of some kind of digital legal-trust structure.
In theory, SAAS providers could produce some kind of "serverless" way to run their SAAS. Trusted cloud providers could host the SAAS past the lifetime of the original company. Users would need to pay for the hosting but the service can live longer than the company given there was a desire.
Legally things could be structured such that this works for closed source SAAS such that it remains closed source. It hits the niche for when just open sourcing the product on the way out isn't feasible.
Asking clients to check their own NFTs is very weak DRM.
So what is the actual proposed flow?