I remember EVE Online fondly, but I was a pretty casual player. I know this is an educational project, but I wouldn't mind seeing some private servers run some day that lets me experience aspects of the game that never would otherwise.
I remember EVE Online fondly, but I was a pretty casual player. I know this is an educational project, but I wouldn't mind seeing some private servers run some day that lets me experience aspects of the game that never would otherwise.
[0] https://www.minecraft.net/en-us/realms [1] https://minecraft.fandom.com/wiki/Realms#Minecraft_version_h...
The companies would never allow that.
At an abstract level, that sort of cooperative team-vs-team supply chain building plus faction warfare isn't new either or unique to Eve. Eve's scale is impressive, don't get me wrong, but it's still a lot of grinding.
War is at your fingertips 24/7, this is the purpose of faction warfare. You didn't see that because you never left high security space. I'm not judging, but I'm also not patting your butt while explaining this either. I was like you at one point.
I don't want "safety", I want "lack of monotony". They're different things. Eve is like the Foxhole of space games, vs something like Elite Dangerous where even lone-wolf privateers can see meaningful action/combat without much investment.
I would love to play Eve more for the social aspects, but it takes too much time commitment to be able to meaningfully participate unless you join a big guild and they help you up. That's because of the grind.
If an emulator makes the grind much easier (much faster skill progression, higher material drop rates, easier ISK, etc.) I would love to check that out. I'm sure that will also cause communities to be less tight-knit (lower investments in time and social dependence), but that's a tradeoff I'm willing to accept in exchange for being able to experience some of the time-locked parts of Eve...
I get what you're saying and why you'd feel that way. I'm sure you already know what I'm going to say, and that I disagree because there's a lot of things you're saying that a newbro would say that are not as true as they seem at first glance once you've been going a while.
When I was a kid I used to think about my idols or the people who had things I wanted and it was so inconceivable to think that we're the same people and they they dared to reach for the thing we both wanted. Them being there first made me wrongfully feel like they had something I didn't, when in fact it's been there the whole time and just had to grab for it.
I think we both have some points, and we both have some experiences, but a thing I see a lot of Eve vets doing is badgering the fuck out of a newbro on the internet who just wanted to make a spreadsheets-in-space meme and get some upvotes on r/Eve. I think I'm teetering on the edge of being that guy, and that's counterproductive because I hope some day you come back so some person like myself can show you the finesse of being a digital space-terrorist.
Seriously, if you set up the emulator try out the smart bombs, it's frickin great. Just gonna have to ramp up the imagination without anybody to blow up :/
I don't know that it's immoral unless it's pushed to the extreme with like pay-to-win gambling (and targeting kids, at that). And heavy-handed censorship (like how China limits game time) isn't great either.
Sometimes these artificial communities are the only meaningful social interactions for some of their players, and having them cooperate on challenges as a team can be good social training (compared to total isolation)...
Gacha games have entered chat.
>(and targeting kids, at that)
Same. Also see the subscription scams rampant on walled gardens.
>And heavy-handed censorship
I’m not arguing for censorship, money isn’t speech nor are psychological studies. I think the line is crossed when video game companies bring phd psychologists in house to help design and study game design to drive sales. While I think fomo is a shitty tactic it shouldn’t be illegal. However, if psychologists are collecting data about users and drawing conclusions then not only do the companies need to acquire informed consent the results and data should be required to be published.
Again, video games have been great for socially marginalized people. Lately, these people have become piggy banks for the roaches designing systems with the explicit purpose of maximizing profit, ethics and externalities can be blame shifted elsewhere and guilt can be stifled with extravagant lifestyles.
Having higher exp and drop rates also makes the game more fun when you don't want to invest hundreds of hours into a game.