How do you make an enduring toy?
thewalrus.ca
thewalrus.ca
We gave her a small soccer ball (kid size, but well made). Once she opened it, she stopped unwrapping presents and wanted to play with the soccer ball. She ignored everything else the rest of the afternoon to kick the ball around the picnic tables. She threw tantrum when they had to pick up the ball to go home (even though she was still holding the ball).
No one liked the Netflix reboot and I'm not sure how you're supposed to persuade post-Zoomer kids (do we start over at A? how does that work) to play with their Dad's dressup dolls.
It's stupid, but the evil guy trolls the tv show itself, which turns funny.
The sfx could be substantially better, no idea how they messed those up so bad.
Sarcasm aside, this is the fundamental issue of software enhanced or required real world objects. Ten years ago the words "get the app" on some thingy-wazoo in a store basically screamed "won't work in about 4 years". I don't see how IoT will ever really take off without some form of stabilized long term interfaces, and you'd think basic IoT interfaces and support would have coalesced but... no.
Now that I have a kid, I look at toys in the amount of years they can provide fun, constructive or otherwise, and reflect on the toys I used to have. Legos, hot wheels cars, and stuffed animals are basically the top three. Everything else is basically junk.
I used to love lego, but now the designs are all about big brands, which also happen to have ALREADY toys similar to those. Put on top that lego has way less generic pieces and more ad-hoc per design and it begs the question "why lego"
how to make a good toy, sure. But "perfect"? For whom? In which context?
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