Friction simulation on touchscreen
cnettv.cnet.com
cnettv.cnet.com
I went so far as to make a little medium voltage amplifier and hook it up to my signal generator so I could try various frequencies and powers. Lots of strange and wonderful textures emerged but it always felt a bit tingly, like I was getting a mild shock. Hopefully they've figured out how to keep this from happening while still keeping the good part.
(1) Every once in a great while someone is hurt or killed touching a microphone connected to a malfunctioning mixer/amplifier.
E.g., Apple seems to have bought all the consumer electronics output of the metal-moldable-like-plastic company (forget the name) a while back, though we haven't seen the results publicly yet.
http://senseg.com/technology/senseg-technology
Physics behind it:
If I remember my electrostatics, the rationale is that if the surface becomes positively charged, the positive charges in your finger will move away from the surface, leaving only the negative charges near the surface. Those particles will be attracted to the screen. If you reverse the charge so the surface is negatively charged, then the negative charges in your finger will be repulsed, leaving positive charges which will be attracted to the screen. Either way, your finger gets attracted to the screen.
I'm sure I could come up with a lot more ideas too.
You sum up those little reorientations amongst all particles in the material, and you end up with a net electric field that points in the opposite direction, which then becomes attractive.
The above is a bit more accurate description of what happens in insulators (which accurately models some parts of our skin), while a-priori's description fits the conductor parts (most of the wet bits) of the human finger better. And obviously, this is just an approximation/model of what's going on.