MTG Extended 1997
fabiensanglard.net
fabiensanglard.net
There are 2 main nostalgia formats, Oldschool 93/94 and Premodern. Here are some links:
- http://oldschool-mtg.blogspot.com
- https://www.coolstuffinc.com/a/michaelflores-05182022-north-...
- https://alltingsconsidered.com
Find your way to discord, podcasts and eventually your local clubs and join us in the MTG Underground.
I still very much prefer modern rules compared to the message they were in the early to mid 90s
Mogg Fanatic was massively nerfed in the modern rules though, which is sad, because it was such an iconic part of the monored deck. (It used to be able to sac itself and deal 1 in combat trade)
A bunch of those cards still get played in the eternal formats and commander. Old magic had extremely weak creatures, but absolutely busted cards in other types.
For instance Necropotence is restricted in vintage, and banned in legacy.
Modern creatures are just so much better than anything we had back then. But my red/blue direct damage deck is suddenly unfair with its lightning bolts and cheap counterspells.
Black had great mana advantage too, but Mind-twist and Hymn were both better ways to spend it.
Non-sanctioned formats and mostly at pubs :)
Essentially none of them is playable in any constructed format (unless they’re an oddball for an oddball deck). Compare Serra and Baneslayer, and that’s a 10 years old card, and keeping to non-legendaries (for legendaries see Ao the dawn sky).
Meanwhile many non-creature spells are strong enough to be restricted or banned.
The only drawback is the cost of the cards, but some communities allow proxies.
Might be the nostalgia, but there is something beautiful in the apparently simple and yet complex old cards.
I played Mtg starting around 1995 until 2001. I've often thought about getting back into it but I also knew I was drawn for a nostalgia of the game that doesn't exist in the modern context. I recently found Flesh & Blood and found it interesting though I didn't commit to buying and playing. I'll be checking this out for sure, though.
In a similar vein, I've recently moved my DnD over from 5e to primarily OSR play and it's completely reinvigorated my love of the game.
Also I will die repeatedly on this hill, but I hate that ‘Sligh’ came to be the name for any mono-red burn deck with a semblance of a manacurve, as opposed to the original anti-Necro weenie-control deck. I learned more about fundamental Magic theory from that deck than any other: yes the manacurve, but also the importance of board position, resource denial, different forms of card advantage like Orcish Artillery etc. It was such an elegant approach to the metagame at the time and so much subtler than just dealing 20 as fast as possible.
Limited is different because even though it tends to have very defined archetypes, there's still variance in the draft or deck construction part, unless the format is badly broken like 3xZEN or 3xAKH.
> ‘Sligh’ came to be the name for any mono-red burn deck
Did it? A generic mono-red is most often just called "mono-red". Sligh does imply a denial theme. Also, modern aggressive decks tend to incorporate more complexity (see the steamkin/frenzy decks), they're not really 7x Lava Spike.
My favorite example is how Infect in Mirrodin/M12/Innistrad Standard used to sideboard Melira. Its only purpose was to kill an opposing Melira (this was with the old legend rule). Would you normally play that card? No. Would you situationally play that card? Yes. ¯\_(ツ)_/¯
I gave up on MTG very early on when I saw people who really couldn’t afford it drop hundreds, and even thousands of pounds into the game. Still, it’s a fascinating design well worth playing, and early era formats like this look like a great way to enjoy the game without getting sucked into a pay to win cycle.
I do take the point about the expense… although I also wish I’d invested in duals when I was 14, whatever the cost then.
Lots of great MtG memories from the sets featured in this blog post. I had many similar decks back in the day.
The reprint ban means a vintage deck will cost over $100,000 using the "cheap" Unlimited cards and somewhere around $500,000-1,000,000 using just Alpha cards.
Even going to Legacy, the cheapest (heavily-played) lands that you need are $300-400 (almost double for good-condition). You need 15-20 of these for most decks which is $4,000-12,000 just in lands before considering any other cards.
You can switch to digital MTG for cheaper prices, but you'll still spend thousands on cards you don't actually own.
I definitely meet many new players who would aim for the holy grail of owning a dual lands and other old cards. Without them, magic is dead.
I still have that Tombstone Stairwell deck, and it's nuts. It's a bit fragile because it's easy to disrupt if you can counter or disenchant, but when it gets going, it's marvelous to behold. It has tons of cheap black creatures that die easily, the Tombstone Stairwell that creates zombies for every creature in my graveyard (every turn of every player again and again, which makes this even more effective in multiplayer), and lots of stuff to sacrifice creatures to. Ashnod's Altar and Soul Net can rapidly give me ridiculous amounts of life, which Necropotence turns into more cards in hand. Fallen Angel for big killing blows. Sadistic Glee to pump up any other creature for a killing blow. Or I just swamp them in an endless mass of zombies of course.
But if you can just counter that Tombstone Stairwell, I'm a bit stuck. Well, as a black weenie deck it's not bad either.
https://www.eternalcentral.com/old-school-magic-93-94-all-in...
I think what you're seeing is just pictures taken by someone with attention to detail.
Also, the Lightning bolt is wrong in the upper left corner (https://fabiensanglard.net/mtg_extended_1997/deck_necro2.png) but it gives a little "artisanal" feel to the overall so I am going to leave it this way.