Board Games and Markov Chains
kevingal.com
kevingal.com
What's wrong with playing games that aren't mentally exhausting? It's about having fun, not about trying to be good at having fun. It's impressive what some people can do in more complex games like Factorio but for me that niche is filled with coding. Can be fun as well and in a different, more fulfilling way, but it needs attention and energy.
That said, I agree with the author that it's weird how little social engineering people put into their games. I refuse to play monopoly or Risk if the house rules prohibit entering complicated agreements with other players like forward contracts, lease-to-purchase agreements, variable-interest rate loans, swaps, and what have you.
I still haven't gotten anyone to play with me under free banking rules where everyone is free to print their own currency, but I'm really excited about the idea.
Since a large part of it relies on trust (a loan without collateral puts you at huge counterparty risk) it sort of only works if you play repeatedly with sort of the same people, so they have an incentive not to screw you over.
Of course, that promise is only credible if they aren't near bankruptcy anyway, so I suspect that specific rule won't change much in how the game is played.
(Things like selling shares in one's properties, on the other hand, makes it possible for the game to go on for a really long time. Some games turn into complicated interlocked arrangements where nobody wants anyone else to fail lest the whole thing comes tumbling down -- much like in the real world. At that point the game is less about winning and more about finessing your way around a financial system.)
And never being told you're doing it wrong.
And a level playing field where you might actually win.
The pleasure is an absence of common pains.
YMMV.
The DeepMind course on Reinforcement Learning covers Markov Decision Processes (MDPs) quite well in this lecture: https://www.youtube.com/watch?v=lfHX2hHRMVQ
winning through nothing but pure chance is a good life lesson: why do others win? because they are lucky
snakes are fun slides, not devouring monsters. players are not killed or defecated. another good life lesson: if you fall down, get back up
the rules are simple - you cannot play monopoly with infants
we play these games with children because, aside from the hidden life lessons, they are fun and promote bonding
the author is lacking in many respects
https://jakevdp.github.io/blog/2017/12/18/simulating-chutes-...