Ada Lovelace GPUs Shows How Desperate Nvidia Is
semianalysis.substack.com
semianalysis.substack.com
While I agree that the value of hardware ray-tracing performance remains questionable both to gamers and to Nvidia’s market position, I would be less enthusiastic about lumping hardware “AI-based rendering techniques” in with that assessment.
DLSS is still the gold standard for AI-upscaling, in no small part due to the hardware approach. It’s very popular with gamers because it has such a significant impact on performance without negatively affecting image quality; in some cases and for certain scenarios, it even improves on native. Yes, it must be implemented by developers, but that’s a limitation that all credible upscalers currently face on account of needing access to, e.g., underlying motion vector information.
On the other hand, it’s also fair to say that AMD and - more recently - Intel are doing some very interesting work in this space, and the outcome of this race is not a foregone conclusion. We also still don’t know, I think, what sort of hardware innovations AMD might bring to the space with RDNA3.
Certainly we’re at an interesting inflection point.