Tibia is adding sound to the game after 25 years
tibia.com
tibia.com
- The chat was used not only for player communication, but to interact with NPCs ("hi, buy 1 plate armor, yes") and casting spells (you say "utani gran hur" to cast Strong Haste).
- Items could be dropped on the ground and moved. Some of them blocked entity movement, or made stairs, creating all sorts of strategies.
- PvP was ruthless: clans would "blacklist" players they didn't like, killing them on sight until the player lost almost all their levels and were sent back to the tutorial area.
- Monsters were (ab)used for PvP: players would often lure strong monsters to major roads, or use stairs/holes to pile up many monsters in one tile for a deadly trap.
- Death penalty was very strict: 10% of your total exp (easily weeks or months of work), all the items in your backpack, and an independent 10% dice roll of dropping each equipment piece.
I actually think the PvP and death penalty was too harsh for young me, I still remember the panic of being chased, or getting disconnected (your character stayed in the world, helpless, for a few minutes).
Their PVP system was insane - you really felt the death of your character. Like, you could lose weeks of your game in one second.
Tibia is how anarchy plays out.
Cipsoft made adjustments so you could not lure monsters too far but it was not fun to bump into much stronger monster.
Dying was awful, you became heavily invested.
Tibia (1997) is one of the earliest and longest-running MMORPGs - https://news.ycombinator.com/item?id=30324846 - Feb 2022 (105 comments)
Ive probably spent close to 10k hours in it
Well, seems like I will need to get some 600+ ms (too rusty for ed :P) and have some fun