Desktop apps that were reasonably efficient and responsive.
Systems that work well offline as well as online.
Web browsers that don't consume all available resources (assuming they ever existed in the first place?)
Software (and games) that you can purchase once and keep using.
Software (including apps, games, and system software) that doesn't pester you constantly with annoying notifications and advertisements.
Apps and web sites without intrusive tracking technology.
A web that is usable without ad blockers.
Software and systems that can be relatively easily understood and modified by end users. (Consider apps and games in BASIC in the 1980s, or early web sites/JavaScript from the 1990s.)
Instantaneous boot into a programming language environment (e.g. BASIC in ROM.)
Corollary: Vendors encouraging end user programming.
Systems that can be fully understood by a single person.
Corollary: the ability of a single developer to create a system that competes with popular commercial offerings.
The prevalence and popularity of the non-commercial internet and web (arguably it's more popular than it ever was but a much smaller and less visible part of the pie.)
Games (and other software) that work reasonably well as originally shipped without a massive patch download on day 1.
Games that start instantly after plugging in a cartridge, without lengthy installation, patch downloads, firmware updates, etc.. (Switch is close but still has updates and day 1 patches.)
Instruction manuals (technically Apple still provides online PDFs which are pretty good.) Printed game guides.
Decent Apple developer documentation.
User group software collections.
Print magazines for software, hardware/electronics, and gaming enthusiasts.