Can someone help me come up with anti-cheat chess AI?
So the idea is fairly simple. Feed an AI millions of bot games and millions of human games, in order for the AI to assign a “human-ness” probability to a given chess move. This is based on the idea that only one or two bot moves would be enough to affect the outcome of a top-level chess match. I assume this would be fairly achievable for someone with a basic idea of how to implement an ML algorithm. Any takers?