Real-time ray tracing was the goal in the old days. Are we there yet at adequate quality?
Minecraft RTX does suffer really badly with ghosting when you destroy a light source, but my intuition says that A-SVGF would fix that entirely.
That being said, some of the newest techniques, like ReSTIR PT (a generalized form) have only been published for a couple of months, so current games don't have that yet. But in 3-6 months I would start to expect some games go with a 100% RT approach.
Actually, there always was a lingering suspicion that brute force simulation might get sidestepped by some another clever technique long before it's achieved, to get both photorealism and ease of creation. ML style transfer could potentially become such a technique (or not).