“Return to Monkey Island” is out today
returntomonkeyisland.com
returntomonkeyisland.com
Secret of Monkey Island 2 was my first PC game on a 486SX and VGA monitor. The sound came out of the PC speakers... One day I got an Adlib card and was blown away. Go ahead and download the remake on steam and notice something that kind of doesn't exist in any game (that I know): when you enter the scene on Scabb Island, the relaxed reggae beat changes ever so subtly depending on the bridge, the carpenter shop, the mapmaker, the bar, etc.
For example, you enter the mapmaker and the Wally music comes on, which is the same reggae bagdrop to a clarinet or oboe, the music is a little deeper in the carpenter shop, there's an evil background tone when Largo LaGrande shows up and a more subtle one in the hotel, etc.
With gorgeous hand painted digitized art.
They don't make games like that anymore. Can't wait to see if they actually did.
But the concept of a ringing phone has evolved. Originally, the ringing of a phone was supposed to attract your attention, even if you were far away. You wanted a piercing, obtrusive sound.
Today phones are carried around with you while you hang out with a lot of other people who are also carrying their own phones. Rings and alerts need to be unobtrusive, which makes older-style rings inappropriate. :/
I think GTA V for example actually changes the actual music as the action goes up, like when your wanted level changes.
There is a racing game that does something even more basic (Trackmania maybe?) where they have a low-pass filter that opens up more and more the faster you go.
Nothing like iMUSE I think though.
The FAR series of games is also really seamless in this respect.
Between these games and everything Sierra ever released, I really fell in love with both gaming, and computers in general. They led me to learn more about programming, and today I'm still at it.
That is cool! They don't receive a ton of attention, but other games do get into some fun stuff with music too. One such game is NieR: Automata. They built a pretty remarkable tone filter that seamlessly turns the playing music into an 8-bit equivalent via digital processing when the player starts hacking: https://www.platinumgames.com/official-blog/article/9581
A more common thing you'll see are games that have dynamic battle music, which will add or remove elements from the soundtrack as the player encounters combat, encounters a boss, or leaves combat.
I'm not aware of other games that have nice little leitmotifs for so many scenes, though. That's great.
I still play it to this day, quite a unique experience and a fun game to boot!
I was delighted to see that this level of love for detail has been upheld by other design studios:
Here is a documentary [0] of the development of the orchestral music done for "Creaks" by Amanita Design, famous for "Samorost" and "Machinarium".
They contracted musicians from the Hidden Orchestra who went on to create music that develops and progresses based on how you progress in the game. Watch the documentary, it's really worth it.
Disappointingly, the successors of both games didn't feature those mechanics.
So far the puzzles have been fun, but not very difficult. The plot is a bit heavy with references to the story of the earlier games, but perhaps not too much (my partner enjoyed it too, having only played The Curse of Monkey Island, but not the others).
The "new" art style is a bit odd at first but it's nice and consistent and it has a style of its own. All the earlier games had a different art style to each other too, partly because the early installments had technical limitations they had to cope with (and then there was that thing with the 3d graphics).
The sound track is very nice with some tunes you'll probably know.
I'll rate it four monkeys and a pegleg.
> "What did you sell?"
> "Nothing! Nothing fungible, anyway…"
Well, they obviously lost nothing in the humor department xD
As far as I can tell, exhaustive search tends to be the solution.
I still remember the magic of discovering cryptic crosswords. Regular crossword puzzles are fine but cryptics are their own sort of fun.
While some adventure games do rely on so-called "moon logic", the solutions are pretty much never completely arbitrary but rather require you to think out of the box, take descriptions/names/etc. literally even when that would not make sense in the real world, always look for possible puns or other jokes. Play enough of them and you will quickly get an intuition for these puzzles.
Of course, there are P&C adventures that go for more realistic puzzles if that is what you prefer. You'll still need a sense for puzzles though and won't always immediately know what to try next.
This lets you get hints for the part you are stuck on without spoiling other puzzles or story bits.
Personally though, I always had the most fun with these as a bunch of pre-teen friends standing around the computer throwing out ideas. I really struggle to play a lot of puzzle games now that I'm older since I miss that dynamic, and tend to stick to more straightforward ones like Tametsi/Hexcells (think Sudoku/Minesweeper).
Can't recall many without reaching out for a hint here or there. There's always things in these types of games that are totally illogical. I'm suspect of anyone who says they beat these things with zero help at all as IME it's down to myopia in writing/design in most cases.
[1] https://store.steampowered.com/app/2060130/Return_to_Monkey_...
[2] https://www.nintendo.com/store/products/return-to-monkey-isl...
My uncle who introduced me to computers, his eccentric genius friend who built a DIY amplifier for me, my aunt who walked in and smiled as I was humming the game’s tune while paddling across the swamp in Monkey Island 2… my other uncle who helped me read my first novel, The Hobbit, fanning my interest in the weird and whimsy, and passed away just before Rings of Power aired…
Mortality’s a bitch. I’m grateful for these little time machines, and I wonder what long-awaited sequel or remake will come out after I’m gone.. :)
Talk like a Pirate, but don't fight like a dairy farmer.
Nah, can't be arsed.
Return to Monkey Island trailer [video] - https://news.ycombinator.com/item?id=31911065 - June 2022 (128 comments)
When I made another Monkey Island - https://news.ycombinator.com/item?id=31246530 - May 2022 (211 comments)
Return to Monkey Island, Coming 2022 - https://news.ycombinator.com/item?id=30957917 - April 2022 (84 comments)
If I Made Another Monkey Island (2013) - https://news.ycombinator.com/item?id=30908723 - April 2022 (4 comments)
Return to Monkey Island - https://news.ycombinator.com/item?id=30908395 - April 2022 (60 comments)
Return to Monkey Island, follow-up to Monkey Island 2 [video] - https://news.ycombinator.com/item?id=30907723 - April 2022 (1 comment)
If I Made Another Monkey Island (2013) - https://news.ycombinator.com/item?id=15004266 - Aug 2017 (86 comments)
If I Made Another Monkey Island... - https://news.ycombinator.com/item?id=5557443 - April 2013 (83 comments)
also:
Monkey Island Director Will No Longer Post About the Game Due to Online Abuse - https://news.ycombinator.com/item?id=31939339 - June 2022 (21 comments)
Ron Gilbert won’t post about Return to Monkey Island following online abuse - https://news.ycombinator.com/item?id=31937333 - June 2022 (6 comments)
A few things I understand were borrowed from Curse of MI, but you don't need to know them beforehand. They were borrowed because they are charming and funny, not because they add something to the canon (cannon?).
Actually you should just play them because they're bloody brilliant, as jonplackett said.
There are remakes for modern ish systems available:
https://store.steampowered.com/app/32360/The_Secret_of_Monke...
https://store.steampowered.com/app/32460/Monkey_Island_2_Spe...
3 4 and the Telltalle series... you won't miss much. But 1 and 2 are why this game launch made it even to HN.
Fair enough about the others, but that’s a controversial opinion about 3, which is critically acclaimed and a classic for anyone played it as a kid in the late 90s. It only gets criticised because Ron Gilbert wasn’t involved.
The voice acting cast from it are nearly all in Return, along with lots of references, so it’s canon for Gilbert purists now too!
Was it the one with monkey combat? And time travel? Or time travel was in 4...
Curse was the 2D-cartoon one with demon LeChuck, Elaine turned into gold statue, chickens and rollercoaster of death.
- 1, 2, Return <- "Gilbert Canon" or, "OVA"
- 1, 2, Curse, Escape, Tales <- "Extended Canon", "Guybrush Universe", "Guybrush Muyou"
A little bit of Curse is going into Return, which is the loosey goosey part**. Memorable characters/gags, and less the events of Curse.
* Full disclosure, I haven't played Tales, or Return yet.
* *Well, also PC gaming is a thing in the MI universe, and pirates are shilling LOOM in the SCUMM bar.
Yes, I can tell. Return to Monkey Island explicitly references events from all the previous Monkey Island games.
When it comes to the timeline, I won't comment on it, as that's kind of a spoiler. It becomes obvious early in the game though.
I mean. I have a day job. I won't have time until the weekend to play it. It's only been out like 9 hours!
A few years back I tried playing The Secret of Monkey Island again (special edition from Steam), and it wasn't quite as great as I remembered. The special edition has got voice acting, but the original script (which was for text) doesn't lend itself to voice acting (dialogue feels odd) and having it text only felt a bit archaic.
Rose tinted? Possibly. But underneath the tint it’s still solid gold. One of my favourite games I’ve ever played.
For example:
Curse of Monkey Island - No Commentary Play Through - THE SCUMM BAR - https://youtu.be/zfAo3O2qZR0
The same channel that posted said video has posted full play through no commentary videos of other games in the series also.
I watched a few of these a while ago during night time as while I was falling asleep. As a mix between background noise and something that I paid some amount of attention to. Same way that a friend of mine likes to put on movies sometimes when going to sleep.
If you don't have time or energy for that though, I'll echo that watching a let's play is also very good.
I always enjoyed this meta game back when it was fiddling with config.sys and such. Shouldn't need that for a 9x game, but other fiddling would make sense.
4 is indeed very much a pain (and so are the controls). The PS2 version is better than the PC version in my experience.
But the game (as far as I played it so far) contains a lot of characters and jokes that might be more fun if you've played the earlier ones.
If you want to play them, there are "special editions" of the first two in Steam. They have improved graphics and voice acting, with the option of switching to the original graphics and back with the press of a button.
So much I can say: This definitely feels like a Monkey Island game.
On top of that... I own a Switch!!!! :D
I will still be buying this today!
Edit: I realized my steam deck will be arriving in the next couple of days. Now I know what I'll be playing in it first.
Where’s the guy spinning on the chandelier in the Scumm Bar, the cook walking around delivering drinks? The people walking around is the force?
Everything feels a lot “stationary” in comparison, so far. But I love how they masterfully ret-conned the ending of Curse of Monkey Island!
Maybe the spinning pirate's perpetual motion machine was broken ;)
Appears to work on Deck, although the Steam Store page doesn't list any compatibility information yet and protondb doesn't have any entries. But I'd say your chances are good that it runs on linux without issue.
But then again, Monkey Island was never really my favorite LucasArts series or even top 3. Day of the tentacle and Fate of Atlantis are for me the absolute pinnacle of the genre and the best of Lucas with Loom and Grim Fandango close behind.
Let's hope they bring it out on GoG too, soon.
Looking forward to playing, but there's no way in hell I'm buying this with DRM. Especially not a monkey island game. This I want to own properly, and show my kids one day. Not "rent with disclaimers".
https://www.kickstarter.com/projects/spaceventure/two-guys-s...
https://arstechnica.com/gaming/2022/09/review-return-to-monk...
There are is little more detail in that article about how playing with a controller works.
[1] https://steamcommunity.com/app/2060130/discussions/1/5241649...
edit: Oh and Indiana Jones!
I also like this blog where volunteers replay classic adventure games: https://advgamer.blogspot.com (there's a lot of content in the archives)
Very different tone though.
* Primordia, Strangeland, Gemini Rue and others published by Wadjet Eye Games: http://www.wadjeteyegames.com/games/
* Besides Grim Fandango which you already mentioned, Day of the Tentacle and Full Throttle have also gotten remasters by Double Fine
* Deponia series, Edna & Harvey and the sequel, The Whispered World and Silence by Daedalic - too bad that they seem to have stopped making P&C adventures
* The Journey Down series
* STASIS, CAYNE and Beautiful Desolutation
* Paradigm
* Kathy Rain
* The Fall (you aim instead of clicking but otherwise it fits)
* The Longest Journey, Dreamfall: The Longest Journey and Dreamfall: Chapters
* J.U.L.I.A.: Among the Stars
Of course if you some of these might be stretching the "similar" part a bit depending on what you are looking for.
Will be buying, and thanks for putting it up here.
I like the fact it was announced only 6 months ago or something top and now it's in people's hands !
Well, tough luck. Disney bought Lucas Art and removed it from the App Store - no redownloads for anyone!
https://www.pocketgamer.com/secret-of-monkey-island-special-...
The 32-bit apocalypse didn't help and I think it might have been what specifically killed the Monkey Island games on iOS.
Then Apple went to macOS and broke the 32-bit game libraries on Steam and the Mac App store...