Why Figma Is Worth $20B and Other Observations from the Adobe Acquisition
hunterwalk.com
hunterwalk.com
Point 2 and 3 however I disagree with heavily. Figma purchase is exactly about Adobe's failures to build a good competitor, its not like Figma is this new arrival, people were raving about it for quite some time already and Adobe had a lot of time to respond. This purchase shows that Adobe's cashflows are nowhere near as secure as they were thought to be, hence the rerating on the stock is not a simple blip.
And that Lina Khan should stay off this? Give me a break, this is exactly what she should be targeting if she is serious about antitrust. Adobe + Figma bundle destroys this market for anything not named Canva for at least 5-6 years. The idea that FTC should reward innovation by allowing monopolistic/oligopolistic buyouts for big prices is how Whatsapp and Instagram ended up with Facebook.
Except Figma customers.
> none have articulated a real harm
Higher prices.
> It’s just as likely this is good for them
How?
There are a lot of GH customers that are upset over the way reliability has tanked since Microsoft acquired them
Only if you define the term everyone to be the VCs.
No one here seems to have raised a cogent argument that this is an unalloyed positive for customers (disclaimer: I have an adobe CC subscription and it is the buggiest piece of garbage around).
This is bad for customers and blocking the deal, based on current history, is the right course. Adobe can use that $20 billion to instead build a not-shit product.
But the concept of "market competition" isn't just something outsider observers like us can judge and say -- "Yes, we conclude that this Figma acquisition is anti-competitive."
True genuine competition also depends the actual founders' internal motivations and future plans -- which we can't see. In other words, there isn't any competition if the co-founders don't want to compete anymore. Humans have complex motivations and the FTC can't make them compete if they don't really want to.
Figma wasn't making profits yet. Yes, they were growing the revenue but every founder has different thresholds of fighting on vs selling.
For example of genuine competition, consider that Mark Zuckerberg said "no" to Yahoo's offer of $1 billion. He also said "no" to Microsoft's buyout offer of $15 billion. MZ valued his company more than Yahoo and Microsoft did, so "no" made sense to him.
Did founders Dylan Field and Evan Wallace have see their Figma company staying independent the same way? I guess not because they said "yes" to Adobe's $20 billion.
>The idea that FTC should reward innovation by allowing monopolistic/oligopolistic buyouts for big prices
As for the "innovation" paradox, what the blog author was trying to explain is that Figma never would have gotten this big unless the original VC investors saw a future possible acquisition by Adobe/Autodesk/Microsoft/etc. More startups get acquired than actually go all the way to IPO. Without the option of "Adobe might buy them later so we can get our investment money back", Figma never even becomes Adobe competition because they never got the $332 million in funding in the first place.
If Figma was a bigger publicly held company with other multiple powerful shareholders besides Dylan and Evan, that would make more sense for FTC to block the transaction because other owners+managers within that hypothetical company may really want Figma to "compete".
If startup cofounders really don't want to compete anymore, FTC can't do much about that.
Any citations for this extremely novel legal theory?
My point is that human emotions, passion, and endurance to withstand the stress of running a startup -- cannot be mandated by the FTC. That's not a legal theory that requires any cites.
If the founders don't want to mentally "stay in the game" to compete... that means there really isn't competition that we're hoping for. Founders are humans and not robots with a simple "compete" switch that the FTC can just flip on. If you disagree and think the FTC can force founders to do what they really don't want to do, explain how? Blocking this Adobe's transaction doesn't force cofounders to compete. They can still "sell" Figma in many ways besides a straight acquisition. Just more hoops to jump. Exclusive technology licensing to Adobe, or joint ventures, etc. Those would be a legal quasi "acquisition" by another name. The creative ways to structure "strategic business partnerships" are made possible because the founders would rather get some monetary reward instead of continuing to compete with Adobe.
Ok, outside observers like us can all pound the table saying "Figma should stay independent so there's competition for Adobe!" But... if the founders have mentally quit and don't want to compete, now what? See the problem?
None of this has anything to do with the fact that monopolies are destroying society and the FTC has a mandate to stop them.
But again, it's not a "distinct legal entity" that's competing that you can just assume as a given. You still need the people behind that entity with the state of mind to really want to compete.
Focus on the human actors .... If the other shareholders on the Board of Directors would rather sell their Figma ownership to Adobe to go along with founders Dylan & Evan selling -- instead of hiring new managers to replace them to continue trying to compete with Adobe, then there is no underlying competition there for the FTC to try and preserve.
Again, true competition requires motivation from the founders and the Board of Directors to actually want to compete.
The VCs in multiple rounds invested millions specifically in Dylan & Evan -- and not random hired managers -- to run Figma. They'd rather not hire replacements because it's too risky. Trying to find some hired guns that inevitably have less passion and energy than the original founders -- makes Figma less competitive, not more.
The thinking is similar for Adobe as the buyer. For them, the acquisition terms would have to include Dylan & Evan as "key people" joining Adobe as vice presidents for some years to keep improving Figma (or merging it with Adobe XD, etc) while their Adobe stock compensation vests.
Like if you’re selling copper plumbing fixtures you can’t be like well if we were selling kilos of cocaine instead our prospects for higher margins would be different. It’s not even useful as a thought experiment.
Similarly, the value of Figma to a company that will use the purchase to create a monopoly position is higher than it would be to a general investor or public market. That’s because owning monopolies is more profitable.
But they’re also illegal. So I don’t give a fuck. And the fact that the founders are sad that it’s less profitable to do business without unlawful transactions isn’t relevant to anything.
This is where you’ve made a mistake. It just means they thought there was more value in selling than competing. It doesn’t mean there’s zero value in competing, doesn’t mean they have no will or desire to compete.
What do you think would have happened if this deal fell through?
I had a double take when I read that, in this context.
Are you saying that a monopoly on design software products is destroying society? It seems a little dramatic, no?
Surely they're not making that much from InCopy licenses that this wouldn't pay off in the long-term.
Might be a controversial opinion, but this is exactly what Microsoft did with Teams at a certain point. Teams was just dumped on enterprise clients along with the usual Office 365 shebang, and Slack couldn't compete effectively because the bundle effect was too strong(and by compete effectively I mean that if Teams was offered as a standalone Slack would destroy it in every review).
Consumers will be harmed by Figma becoming a more expensive, worse product and Adobe remaining a more expensive, worse product.
The result of this should spawn a herd of Figma-like companies, since a good exit and big payout is strongly assured by both a validated market and backstopped by the likelihood of an Adobe buyout.
>>I’m not making a legal argument here about the FTC and how you define antitrust, monopoly, etc with regards to M&A. I’m just saying I think it’s stupid and short-sighted to block a transaction like this. Adobe is giving their pound of flesh. Figma is being incredibly well-rewarded for innovation. And if you remove the potential for acquisitions by the market leader from the startup playbook you’ll actually get fewer startups going after the market leaders. And that has worse ramifications for the economy and for consumers than incremental consolidation like this. Especially since there are plenty of other tools available to accomplish one or more of the same functions Figma does.
1. How repeatable is Figma and is this analogous to Dropbox? Now every major cloud vendor provides a Dropbox clone. Dropbox's market cap has been stagnant. Figma may have suffered the same fate if Adobe built their own clone or acquired an alternative product.
2.How will it be integrated with Adobe's traditional products? If this means less design focused users can create quick mockups to send to actual designers within Adobe's cloud, it's a win. Alternatively heavy users of Figma, without current exposure to Adobe, are now brought into the Creative Cloud ecosystem.
I also wonder what this did to Canva's valuation. Last year at the time, Canva raised $200MM at a $40B valuation.
Adobe already tried this with Adobe XD. The designers I've spoken to consider the software a joke, which is why Figma has continued to grow in popularity so quickly and why Adobe believed this price tag was required. After the announcement, there were multiple reports saying Adobe contacts said XD would be discontinued (or at least support dropped to just a maintenance level).
There's also the third-party Sketch, but that is Mac-only.
As for Canva... that serves a different market doesn't it? XD, Figma, and Sketch are all focused on rapid prototyping and app design. Canva is focused on social media and presentation design. I've admittedly never looked too far into Canva, though, so I could be wrong.
Adobe’s products are monstrously complex, “single player”, and not inherently web native, and that permeates everything they do.
Maybe Figma will let them compete more effectively with Canva now.
Adobe is a great company and for sure has great developers on its sleeve. It would cost them much less than 20B to develop a Figma clone and just offer it as part of their suite, they wouldn't have an issue positioning it in the market. Heck, with about a million and a talented team you could build a pretty decent Figma alternative, so why did Adobe pay an extra 19,999(!) million?
Is it the community? The brand? Didn't want to risk it? To put them out of bussiness (just as Adobe could've made Figma, Figma as well could've started building their own Illustrator, Photoshop, etc...)? So, why?
Adode is a great company because they generate 15B+ in revenue per year, not because it has unicorn developers. Large organizations are notorious for how slow they move.
> Heck, with about a million and a talented team you could build a pretty decent Figma alternative, so why did Adobe pay an extra 19,999(!) million?
I always love these comments on HN. If it's really "that easy!" then I will happily give you a million to do so. The returns are clearly quite juicy.
https://www.pcgamer.com/mark-zuckerberg-spent-dollar10b-on-t...
Hmm I don't know.
I mean, yeah XD absolutely failed, but when Adobe released it in 2016 Figma wasn't nearly as popular as it is today.
My guess is when Adobe decided to build XD (a couple of years before 2016) they were trying to compete with Sketch. So they probably missed the collaborative web-based aspect that made Figma popular.
And maybe XD was just an underbudgeted experiment to test the waters, not a serious product like Photoshop.
Edit:
I just realized Figma was released in 2016. I was probably thinking of InVision.
even in the very unlikely event they were able to build a product with feature parity, with little operational blunder, on budget/on time, they still need to market it and get enough paying users to match the $400 million in revenue per year which Figma currently makes.
- infrastructure
- talent
- tech
- capital
at hand, compared to a startup.
I haven't used Figma, but I'd be amazed if Adobe doesn't already have a ton of the same features and tools somewhere in the codebase. They're not exactly starting from scratch.
The point I wanted to convey is that Adobe could've developed that for way less money. So what else is there in the 20B?
But they are buying existing market share, existing tech and existing talent. It makes sense on multiple levels. It's always easier to buy something than to build it yourself from the ground up.
For example Zuck could've built Facebook's standalone mobile photo sharing app but Instagram was already much ahead with technology, market share(userbase) and mobile photo sharing brand.
XD actually had some pretty great ideas, even though it was very limited at first. Unfortunately, new features in XD kept being less and less over time. It felt like after the first year, Adobe just didn't really care much about XD any more. That allowed Sketch to continue to be a threat and Figma to eventually take off.
So it's not like Adobe didn't try to enter this space. They did so and they did it prior to Figma. They just never really seemed to take it seriously for whatever reason and we are where we are now.
XD makes sense compared to Sketch -- build something in Illustrator and make it accessible to others -- and lacking compared to Figma -- Illustrator already in the cloud with multiplayer mode.
This seems like a scaled-up version of "I could build a working clone of X in a weekend". It's possible Adobe overpaid, but most likely not by 19.999 million dollars.
Multiply that innovation by a factor of 19,999 and you can see that it’d be hard to clone figma in a way that would pull users from figma to their own product. And while Adobe was copying, Figma would still be innovating.
Discord focuses on a totally different market vertical than Slack and Teams.
* Adobe has a subscription model in place, with a large number of customers
* Adobe has bundles already, and this could allow them to expand some of those bundles or introduce new bundles
* Adobe may be able to (successfully) charge more for the same product, because they're a bigger company that charges more already for other stuff
I list these items because I got to witness an acquisition of a product company first hand (I was the founder and CEO) and the acquiring company was able to derive on the order of 10x revenue from the acquired product, vis-a-vis the trailing 12 months before acquisition.
$20 billion is a steep price, but if the product fills an important gap, if aggregate demand (and fit with the other products) is strong, and if Adobe can drive sales effectively, then it is possible that the acquisition could pay off quickly.
On the other hand, I've seen quite a few failed acquisitions that will never pay for themselves; nothing here is a given.
1) Adobe can afford $20B, 2) there were other bidders to whom Figma was worth something substantial but not quite $20B.
It's the same logic that made WhatsApp worth $19B in 2014 to Facebook specifically. Others were interested, but one buyer was really determined to have it.
Adobe wouldn't be really buying the product for market reasons, but rather the expertise and leadership. Or who knows, maybe they want to put the Figma CEO at Adobe's helm in a couple of years.
https://en.wikipedia.org/wiki/Adobe_Experience_Cloud
is a real SaaS product which strikes me as closer to Figma than CC in terms of how it goes to market. XC and other server-side products seem to generate a bit less than half the revenue of CC.
Adobe has made some effort to cloudify CC but I think those efforts have been pretty weak.
Admittedly, Microsoft was able to do this to a decent approximation for Office, but it’s still far from as capable as their desktop apps.
If anything, they probably want to tackle some other problem.
Not possible for this type of acquisition. It was reported that this was a cash+stock deal. The typical acquisition contract means the Figma founders would likely have "golden handcuffs" to stay on as employees of Adobe where their Adobe stock would vest over several years. (Say 4 years.) The contract also means they have a standard "no compete" clause and can't quit and start similar company for several years.
2. The buyer will generally put terms in the M&A contract that forbids the main guys of the acquired company from building or working on competing products for a year or two
Figma is the best white boarding software I have ever used and it has made our team far more productive than I ever imagined. Once they start rolling out more end to end features (e.g. towards inDesign) Adobe was going to be losing out.