2. Make sure to get my super fast car for the inevitable getaway
3. Drive towards location
4. Cutscene triggers
5. Car has been swapped for totally different junk car used by character
Doesn't GTA V do the multiple dialogs thing too? I could have sworn it did.
I don't think GTA V does that, driving to missions works differently, there is less dialogue on the way and the "check point" is closer to the actual mission and I even tried to provoke different dialogues by failing missions because I wanted to hear alternate dialogue.
For example, most reviews were written in text, not some awful tuber vid
EDIT: Also, your description of the "mission structure" is so vague it could apply to any mission-based game, anywhere.
Hm, I loved doing that in platformers (most recently Ori and the Blind Forest), but wouldn't associate achievement hunting with GTA, but I'm clearly not familiar with recent GTA games.
Sure it's not the most immersive game, real RPGs are much more so, but it's fun. I'm looking forward to playing through another story, finding more funny side quests, etc.
This is not to downplay or invalidate the fun you get from sandbox games, they're clearly a very popular genre. I think they just appeal to a different sort of person.
It's nice in a way that GTA has both.