>I love the idea of the Paradox grand strategy games, but they seem to me to be almost gratuitously complex. Everything has so. many. parameters. In turn, this seems to make the games (1) require learning a lot of details that are 'coincidental complexity' rather than 'essential complexity' (like a staggering number of unit types and combinations), serving only the purpose of having a (superficially) richer backdrop, and (2) involve a lot of micro-management at the most miniscule levels, again seemingly just to have those things in there, not necessarily because they make a big difference in how the game plays out.
Well, the idea is to simulate running a country, so "a mass of small things that funnel into few things" is kinda the point. The richer backdrop is entire point here, and the bunch of smaller systems have storytelling purpose aside from purely mechanical one. And on occasion some small decision does play role much farther in. Like, hell, I had cases where me getting a cat saved me in the long term coz I got stress reduction from it in a moment where I really needed it.
Factorio would be on the other end of that, there is very little unneeded complexity and very well paced gameplay.
There are games like Distant Worlds that allow for varied level of automation (up to fully AI running empire), which is in itself pretty interesting idea when it comes to teaching players complex games.
>This has kept me from jumping in. From my point of view, I would love it if there would be simple way to dumb down some of the systems, have the game handle some of the micro-management, possibly remove some of the nuance of units, traits, and so on. I know it exists in the games to some extent, but from what I have seen enabling these things in itself required quite a bit of work. Perhaps I just haven't looked hard enough.
CK3 is significantly easier than CK2 to get in. I hit the ground running with CK3, bounced hard off CKII. The builtin mini-tutorials and "tooltips that have tooltips" make discovery of game systems so much easier, and game have a system that will inform you when there is a problem in your empire and what would be the ways to solve it