“ but with the release of the PS5 and the introduction of PlayStation's bug bounty program, I was motivated to attempt some kind of exploit chain that would work on the PS5.”
Money is a perfectly reasonable reason to jump through the “responsible disclosure“ hoops. If you want to do work like this for purely altruistic reasons, go ahead, I’ll cheer you all the way. If someone else does it for money or reputation instead, I’ll still read their fascinating write up of it.
Money is definitely a valid motivator.
I just want to play the game like a normal person. But it's no fun anymore.
As for your end statement, I believe having root access, or just the same level of control over the individual device as the manufacturer does after the sale, is a matter of consumer rights/protections ripe for legislation, not about "features".
[1] https://arstechnica.com/gaming/2017/09/eu-study-finds-piracy...
1) it is totally unfair for the honest buyers if other people can get it for free in an "illegal" way.
2) The IP holders may simply don't want people to get there work for free, irrespective of the fact "they are not going to buy it anyway!". I've seen lots of indie artists express such opinion.
Ultimately, I don't think that's something bystanders have a say. You (general you, not "you" you) can't force your "rational analysis on economy of privacy" on the IP holders. Large game companies obviously almost only care about the profit, so you may assume they think that way. But that can't be applied to everyone.
I have never, ever seen anyone make that argument. How would that even work? "I paid fof this Smart TV. Then I heard about a massive shoplifting operation that took place on the store I bought it from. Damn! Why did I have to pay when those thiefs got many for free!". Doesn't hold up.
> 2) The IP holders may simply don't want people to get there work for free, irrespective of the fact "they are not going to buy it anyway!". I've seen lots of indie artists express such opinion.
What would the motivation for not wanting them to get it for free be, then? Unless you don't want people to get your works in the first place. If you do, I don't see how piracy might make you angry without the "concern over potentially lost sales" element.
Well, now you see one, I am making it.
Your analogy with tangible goods doesn't work. Shoplifting, or stealing, could be a felony and is heavily frown upon morally. The risk of getting caught up is much higher, and the consequence is more serious.
I won't be angry about "thieves getting them for free" despite I paid for the TV, because I knew they will end up in jails eventually, if not already.
Piracy, while theoretically illegal, is almost never punished. It realistically has no risk. So there are a lot more people doing that than shoplifting. And yes, I feel salty when I paid full price for X game while someone is getting it free.
>What would the motivation for not wanting them to get it for free be, then? Unless you don't want people to get your works in the first place.
I only want my paid customers to get it, whoever doesn't pay doesn't deserve to get it. Pretty simple. I don't find it's hard to understand. Go ask any artist live with Patreon money how they feel about it.
> I won't be angry about "thieves getting them for free" despite I paid for the TV, because I knew they will end up in jails eventually, if not already.
So whether you get angry about it or not depends solely on the thieves getting punished, not on the act itself? Seems like a very narrow way to view it.
> And yes, I feel salty when I paid full price for X game while someone is getting it free.
Why? That has no effect on how you enjoy the game. Why would you get salty about that, considering it doesn't affect you in any way? Especially since you said yourself earlier that piracy doesn't "necessarily hurt dev in term of income", so you wouldn't even worry about the dev(s) not making any more games because of piracy.
What's the damage for you then?
(No, I'm not saying they are the "same thing" or the same level of seriousness. Just to demonstrate I can hate things that doesn't affect me negatively.)
"Piracy is bad" -> Why? "(One reason is) People get angry that others are getting their paid stuff for free" -> Why would they get angry? -> "Because piracy is bad" -> Why?
etc.
Piracy is bad because it's unfair to honest buyers. This is literally my original argument. Not because people get angry about it, I never even mentioned that to begin with. You are the one who came up with "people get angry" angle by using a crappy analogy.
Do I really need to prove how this is unfair? A paid $60, got a copy of game. B paid $0 by illegal means, got a copy of game.
Same goes to shoplifting, actually. Not sure why it "doesn't hold up". I simply care less because police exists. Regardless if anyone "gets angry", it is an unfair situation.
Hell, you even made up another strawman: "Why would they get angry? -> "Because piracy is bad" -- said no one.
To be Mr. obvious, people get angry because they're in the disadvantaged end of an unfair situation.
Have a nice day, this is my last one.
If you live in a society that tolerates more fraud or crime you will pay more.
> (1) Independently of the author's economic rights, and even after the transfer of the said rights, the author shall have the right to claim authorship of the work and to object to any distortion, mutilation or other modification of, or other derogatory action in relation to, the said work, which would be prejudicial to his honor or reputation.
Did you even read the link?
Vast majority of people hack their consoles to pirate or run homebrew, not cheat. Consoles are usually only hackable on non-current firmwares anyway which means no online play.
>Piracy hurts game developers/publishers.
This has been disproven countless times.