> In particular, working on games, I believe (like with films), I don't think "release early, release often" is a good idea.
Although, as a counterpoint "release early, release often" works well for Minecraft.
Although, as a counterpoint "release early, release often" works well for Minecraft.
The iPhone does make this difficult, as a release usually takes one week to go through Apple's approval system. Therefore you can't make mistake today and fix it tomorrow.
This is what the Android market is good for. However the stores are different, so lessons learned on the Market may not suit your iPhone audience.