That's in addition to explaining to our investors that we ended our launch day at -$1,000 due to all the chargeback fees because some dumb developer doesn't know what a testing environment is. And in addition to the fact that Stripe recommends against you testing in that way.
I did get a full end-to-end experience, in my production environment, with literally one variable changed: using the testing Stripe API key instead of the production one.
I don't know, it didn't seem like a crazy way of testing at the time. When you consider that the testing environment worked perfectly, and there was no indication, whatsoever, anywhere that we would not be able to charge cards, it kind of felt like how you're supposed to do it.
But clearly I was wrong :) The way you find out if your account has any issues is by charging a real card, and if it works, reversing it, and if it doesn't work, waiting a couple weeks with no information on what's going on. Lesson learned!