Aside from the all the FP-style GUI frameworks others have listed, it's also worth noting video game development adopting "data oriented design" [0], rather than OOP (usually in C++).
In this case FP is even worse (you need to copie information to use it), I don't feel this is a case of which is about paradigms but more of make paradigm that push the limits of the hardware
A smart enough compiler will eliminate 90% of unnecessary copying and things like linear/affine types will eliminate the rest