So it's like a PostgreSQL of game engines, as I heard similar praises of it.
Edit: the downvote party is there, where are the game built with godot again?
Cruelty Squad and Luck Be a Landlord are both respectable indie successes.
There are probably some successful mobile titles. And it's also used in slot machines and gambling games.
They can be respectable by quantity but quality not much, Cuelty Squad simple ps1-style graphics isn't much different from the dozens out there games being developed on godot sporting the very same dull style.
Makes me wonder what else they "fixed" by changing the behavior in dubug builds and letting it crash in release.
You have to be able to trust the foundation you're building on.